Super Monkey Ball 2: Difference between revisions
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Revision as of 00:17, 17 November 2012
Super Monkey Ball 2 | |
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Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2002 NA August 25, 2002 EU March 14, 2003 |
Genre(s) | Puzzle Action |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.
Problems
Sound Bugs
Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.
Slowdown
On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
|
- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Puzzle Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- GameCube games
- Puzzle games
- Platform games