Xenoblade Chronicles: Difference between revisions

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(Does ShaderCompStuttering replace Stuttering here, it's described a bit differently)
(Removing the stutter problem. It was just shader compilation stuttering.)
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=== Texture Flickering ===
=== Texture Flickering ===
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL to prevent this from happening.  
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL to prevent this from happening.  
=== Stutter ===
With D3D, the game stutters during battles or when entering a new area, even when running at fullspeed. OpenGL greatly improves this issue; use it to minimize this problem. It may be IO related, and an SSD or Ramdisk may help it further.
*In {{revision|4.0-314}}, a change was made to Dolphin that unified components of D3D and OpenGL. The unfortunate side effect of this was bringing the greater stuttering of D3D over into OpenGL. For this and other regressions, the change was undone in {{revision|4.0-330}}.


=== Minor Audio Pops ===
=== Minor Audio Pops ===