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Gladius: Difference between revisions
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(→Testing: Testing the new patch for the US version) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Hang === | === <s>Hang</s> === | ||
Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the game more stable. Refer {{issue|10669}}. | Game will eventually hang when initially selecting a character, engaging a fight, viewing the world map or during ingame cutscenes. Disabling Dualcore and lowering the Emulated CPU Clockrate to around 60% can help make the game more stable. Refer {{issue|10669}}. | ||
As of {{revision|5.0-14447}} the NTSC of the game received a game patch to work-around the race condition. This means that the game is playable even in Dual Core and without clock rate changes. | As of {{revision|5.0-14447}} the NTSC of the game received a game patch to work-around the race condition. Since {{revision|5.0-14814}}, all regions have the patch. This means that the game is playable even in Dual Core and without clock rate changes on all regions. | ||
=== <s>Videos</s> === | === <s>Videos</s> === |