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Need for Speed: Carbon (GC): Difference between revisions
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Enable Dual Core, Skip DBCZ clearing, MMU Speed Hack, Accurate VBeam emulation, DSP HLE emulation (fast) AND Disable 'Idle Skipping'. | Enable Dual Core, Skip DBCZ clearing, MMU Speed Hack, Accurate VBeam emulation, DSP HLE emulation (fast) AND Disable 'Idle Skipping'. | ||
The lag is mostly reduced with this temp fix and the sound is cleared up, but the lag still needs reducing. | |||
'''Videos''' | '''Videos''' |
Revision as of 05:54, 23 February 2013
Need for Speed: Carbon | |
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Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA October 31, 2006 EU November 3, 2006 AUS November 9, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Wii Version |
Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game belonging to the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. The game is a sequel to 2005's Need for Speed: Most Wanted.
Problems
Lag Temp Fix
Enable Dual Core, Skip DBCZ clearing, MMU Speed Hack, Accurate VBeam emulation, DSP HLE emulation (fast) AND Disable 'Idle Skipping'.
The lag is mostly reduced with this temp fix and the sound is cleared up, but the lag still needs reducing.
Videos
Intro Videos not displaying properly.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Need for Speed: Carbon since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |