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Killer7: Difference between revisions
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'''''Killer7''''' is an action-adventure video game | '''''Killer7''''' is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the [[Nintendo GameCube]]. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. ''Killer7'' features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and ''Snatcher''. | ||
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization. | The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization. | ||
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of | ''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]]. | ||
== Problems == | == Problems == | ||
=== "FIFO out of bounds" === | === "FIFO out of bounds" === | ||
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=== Blood Droplets === | === Blood Droplets === | ||
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend. | The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend. | ||
=== <s>Cutscene Audio</s> === | |||
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. Fixed by the new-ax-hle 2.0 merger in 3.5-1154. | |||
== Configuration == | == Configuration == | ||
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|antialiasing = Off | |antialiasing = Off | ||
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | |antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. | ||
}} | }} | ||
Revision as of 02:49, 29 July 2013
Killer7 | |
---|---|
Developer(s) | Grasshopper Manufacture |
Publisher(s) | Capcom |
Platform(s) | GameCube |
Release date(s) | JP June 9, 2005 NA July 7, 2005 EU July 15, 2005 |
Genre(s) | Action-adventure, Rail shooter, First-person shooter |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Killer7 is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the Nintendo GameCube. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. Killer7 features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to Myst and Snatcher.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.
Killer7 was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of No More Heroes.
Problems
"FIFO out of bounds"
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer issue 5415. Only results in significantly slowed gameplay with panic handlers off.
Hit Detection
Using D3D11 backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.
Blood Droplets
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.
Cutscene Audio
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM. Audio is perfect when using LLE engine. Fixed by the new-ax-hle 2.0 merger in 3.5-1154.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Use Panic Handlers | Off | Prevents "FIFO out of bounds" errors interrupting gameplay |
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX 9 | DirectX 9 doesn't show Blood droplets at the start of missions. DirectX 11 has broken hit detection. OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not. |
Anti-Aliasing | Off | Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving. |
Version Compatibility
The graph below charts the compatibility with Killer7 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6800 | Windows XP x86 | Intel Atom N270 @ 1.6GHz | Intel GMA 945 | Very playable 9-13 FPS. Disable Lighting and sound Off for best performance. | LORPAL |
r7674 | Windows 7 x64 | Intel Pentium E2180 @ 3.00GHz | ATI Radeon HD 4650 | Works like a charm 100% speed no glitches | |
3.0-361 | Windows 7 x64 | AMD Phenom II X4 955 @ 4GHz | nVidia GeForce GTX 560 Ti | Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times. | Royerson |
3.5 | Linux Ubuntu 12.04 | Intel Core 2 Quad Q6600 @ 3GHz | nVidia GeForce 8600 GTS | Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable. | ul |
Gameplay Videos
- Grasshopper Manufacture (Developer)
- Capcom (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Action-adventure (Genre)
- Rail shooter (Genre)
- First-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Use Panic Handlers (Config Required)
- Video Backend (Config Required)
- Anti-Aliasing (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games