Super Monkey Ball: Difference between revisions
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{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}} | {{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".|tester=AnonSVN}} | {{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".|tester=AnonSVN}} | ||
{{testing/entry|revision=3.0|OS=Linux x64|CPU=Intel Core 2 Duo P7450 @ 2.13 GHz|GPU=nVidia GeForce 9800m GS PCIe/SSE3|result=Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels.|tester=maestro}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 22:21, 27 September 2013
Super Monkey Ball | |
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File:Super Monkey Ball Coverart.png | |
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 |
Genre(s) | Puzzle, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.
Problems
Crashing
Starting somewhere before 3.0-750 frequent crashes occur during the intro. Can be corrected by disabling Dual Core.
NTSC-J Version
The NTSC-J version experiences various issues:
- The goal ball is misplaced and the goal tape doesn't appear at all.
- Sparks / stars created when moving at high speeds or running into walls do not render properly.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Avoid crash during intro |
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7540 | Windows 7 x64 | Intel Core 2 Duo T6600 @ 2.2GHz | nVidia GeForce 230m GT | Perfect, framerate drops every so often | GM3000 |
r7689 | Windows 7 x64 | 3.0GHz | Purrfect says Awesomecat! sound is bad, sadly. | Mr Awesomecat | |
3.0-763 | Windows 7 x64 | Intel Core i3-2100 | nVidia GeForce GTS 450 x2 | Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". | AnonSVN |
^3.0 | Linux x64 | Intel Core 2 Duo P7450 @ 2.13 GHz | nVidia GeForce 9800m GS PCIe/SSE3 | Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. | maestro |
Gameplay Videos
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- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Puzzle (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Enable Dual Core (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games