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Super Mario Sunshine
Super Mario Sunshine | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | GameCube |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Mario Sunshine is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 2002, in North America on August 2002, and in Europe and Australia on October 2002. It was the first 3D Mario platformer since the release of Super Mario 64 in 1996. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.
Problems
Speed Issues
The game frequently experiences framedrops while the emulator claims the game is running at 100%. Use real XFB can fix the issue, but it will decrease quality and cause the screen to flash when frameskipping is on. Other speed issues may be resolved by switching off "Idle Skipping."
Goo/Oil
- The goo/oil may behave oddly and be impossible to spray away, see Configuration for fixes.
- The goo/oil may slide across surfaces and erase itself. This glitch can be fixed by checking forcefilter.Some minor issues still occur, refer issue 3431.
- Bubbles in goo are rendered oddly regardless of configuration, refer issue 540.
Durian Physics Glitch
The Durian Fruits respond erratically to Mario's movements, and will go flying uncontrollably when kicked. This can be fixed by setting Dolphin's resolution to 640 by 480 (native).
"Unable to stretch data to buffer"
This bug occurs when setting EFB scale to "Auto (Fractional)", and running Dolphin Windowed instead of Fullscreen, at native resolution or lower (640 by 480).
"Scrubbing Sirena Beach" Immediate Completion
When starting the level talk to the guy and hear a strange "beep". Talk to him again and he gives the Shine without doing anything else. Refer issue 1498.
Freezing
Occasional freezing may be caused by a FIFO issue introduced in r4759. However, a change to FIFO in r5719 seems to eliminate this issue.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Widescreen Hack | Off | In many areas it causes mirage doubles on many objects |
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | On Ubuntu, use the ALSA backend for best results. Sound is choppy when using the PulseAudio backend, even when emulation speed is at 100%. |
Version Compatibility
The graph below charts the compatibility with Super Mario Sunshine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 512MB | Fully Playable: 50-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration | |
r6879 | Windows 7 x64 | AMD Phenom II X3 N830 @ 2.1GHz | ATI Mobility Radeon HD 5650 1GB | Fully Playable 60-80FPS with DX11 plug-in | |
r7310 | Windows 7 x86 | Intel Pentium Dual Core E5300 @ 2.6GHz | ATI Radeon HD5450 1GB | Fully Playable 15-25 FPS (45-50 FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem | Markon89 |
r7419 | Mac OS X 10.6.7 | Intel i7 @ 2.66GHz | nVidia GeForce GT 330M 512MB | Fully Playable 10-20 FPS at 45 - 95 % seems to slow down when NPCs come on screen | FeelGoodChicken |
r7540 | Windows 7 x64 | Intel Pentium Single Core @ 4.15GHz | nVidia GeForce GTS 250 1GB | Playable! smooth gameplay when indoors or when there are little to no NPCs around but functional. | Redstorm3265 |
r7593 | Windows 7 x64 | Intel Core i7-740QM @ 1.6GHz-2.8GHz | ATI Radeon Radeon HD 5870M 1GB | Perfectly Playable like on the console: 50/60 FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration | Thundereus |
3.0 | Windows 7 x64 | AMD Turion II M520 @ 2.3GHz | ATI Radeon HD 4200 128MB | Runs great at 20-25 FPS with the dx11 plugin, and change the texture accuracy to fastest, enable openCL and openMP, disable fog, change efb copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors. | Beecher |
Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- 4 stars (Rating)
- Widescreen Hack (Config Required)
- Audio Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (OS): macOS
- Tested On (GPU):
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games
- Platform games