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Metroid Prime 3: Corruption (Wii)
Metroid Prime 3: Corruption | |
---|---|
Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Wii |
Release date(s) | JP March 6, 2008 NA August 27, 2007 AUS November 8, 2007 |
Genre(s) | First Person Action Adventure |
Mode(s) | Single-Player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Trilogy Version |
Metroid Prime 3: Corruption is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the Wii video game console. It is the tenth game in the Metroid series, and the final entry in the Metroid Prime Trilogy (excluding two spin-off titles). It was released in North America and Europe in 2007, and in Japan the following year. The Wii Remote and Nunchuk devices are featured in a new control scheme that took a year to develop, and caused the game's release to be delayed several times.
Metroid Prime 3 was also included in the Metroid Prime: Trilogy pack which includes updated versions of its prequels: Metroid Prime and Metroid Prime 2: Echoes.
Problems
Random Crashes
Prime 3 has a tenancy to crash randomly. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.
Savestates
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
Scanning
The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.
Wiimote Lag
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
Audio Problems, Stalls
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. and it may stall out during the "Input Identity Code" sequence at the start of the game. DSP LLE makes it a lot better, but LLE creates studdering problems. See issue 5563.
EFB to Ram Pixelation Glitches
With EFB to Ram active, a large pixelated block may appear in the upper left area of the frame. It usually only appears during camera movement, but it may also appear after using the command visor. To avoid this problem, use the D3D11 graphics backend.
Black Bar
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See issue 5574.
Bloom Offset
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. There is no known solution to this issue. See issue 5573.
Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D11 | Needed to avoid the pixelated box problem |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoid sound problems and stalls |
Version Compatibility
The graph below charts the compatibility with Metroid Prime 3: Corruption since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5442 | Windows 7 x64 | Intel Core 2 Duo E7300 @ 2.6GHz | nVidia GeForce GTX 275 | Intro slow, but in game full speed. | |
r7111 | Windows 7 x64 | Intel Core 2 Quad Q6600 | ATI Radeon HD 5770 | 20/40 frames | |
r7478 | Windows 7 x64 | Intel Core i7 2600K @ 3.4GHz | AMD Radeon HD 6950 | Works great. Real Wiimote errors. Have to use emulated Wiimote. | Robodt7 |
r7670 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs flawlessly. 60fps all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed. | MegaJump |
r7670 | Windows 7 x64 | Intel Core i5 2500k @ 3.3GHz | nVidia GeForce GTX 560 Ti | Struggle to reach 60fps. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res. | boeoz |
Gameplay Videos
- Metroid Prime 3: Corruption on Dolphin Wii/GC Emulator (720p HD) Full Speed
- Metroid Prime 3: Corruption on Dolphin the Wii Emulator (1080p HD)
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- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- First Person Action Adventure (Genre)
- Single-Player (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- First-person shooter games
- Action-adventure games