Phantasy Star Online Episode I & II
Phantasy Star Online Episode I & II | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Phantasy Star |
Platform(s) | GameCube |
Release date(s) | JP September 12, 2002 NA October 29, 2002 EU March 7, 2003 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer (4), Online (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
Phantasy Star Online Episode I & II features two games in one. Episode I gives you all the hit content and gameplay from the original PSO and PSO ver.2. Episode II brings an all-new full-length adventure in which you'll face real-time combat with enemies that are more powerful than ever before. New levels, like the breath-taking mountain and beach stages, give you expanded areas of gameplay and deep, lush worlds to explore. You'll also be given all-new quests to complete, additional weapons to master, and lots more rare items to find. Choose your character from the original three classes, each with a fourth new being. For intense offline gameplay, team up or compete with up to three of your fellow Hunters on the same console for a split-screen battle.
Problems
Calender
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
White Box in D3D
In the D3D backend the camera is somehow too far back, creating a large white box that covers the screen. If you use shift+W to zoom in to the camera's normal position past the white block, the game will be fully playable. Alternatively, just use OpenGL, as it does not suffer from this problem. See issue 6268. Fixed in 4.0-3748.
Black Video
Scenes that play pre-rendered video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL | Avoids white screen post license info |
Texture Cache Accuracy | Position 1 (Safe) | Fixes the missing letters problem on the EU version of the game. Avoids issue 30 on JP version. |
Version Compatibility
The graph below charts the compatibility with Phantasy Star Online Episode I & II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 x64 | AMD Athlon x3 @ 3GHz | ATI Radeon HD 5770 | steady 30 FPS | |
r7623 | Windows 7 x64 | Intel Core i7-920 @ 2.6GHz | ATI Radeon HD 5770 | 30 FPS No Issues | |
r7623 | Windows 7 x64 | AMD Phenom X4 @ 4.5GHz | nVidia GeForce GTX 590 | 60 FPS No Issues | |
3.0-417 | Linux x86 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well. | |
3.0-432 | Windows Server 2008 R2 x64 | AMD Athlon II x2 @ 3.4GHz | AMD Radeon HD 6570 | Steady 30 FPS, no problems with x2 native resolution | |
3.0-632 | Linux x86_64 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level. | |
3.0-651 | Linux x86_64 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level. | |
3.0-753 | Windows 7 x64 | Intel Core i3-2350M @ 2.3GHz | Intel 3000 HD | 29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen. | |
3.0-776 | Windows 7 x64 | AMD FX-4100 X4 @ 4.1GHz | ATI Radeon HD 5700 | 30+ FPS; Videos aren't displayed; Locking frame rate to Audio solves black frames issue. | |
3.0-2443 | Linux x86_64 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level. |
Gameplay Videos
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- Sonic Team (Developer)
- Sega (Publisher)
- Phantasy Star (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games
- GameCube Games with BBA-Modem Support