007: Nightfire: Difference between revisions

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'''''007: NightFire''''' is a first-person shooter video game featuring the character of the British secret agent James Bond and a sequel to Agent Under Fire.
'''''007: NightFire''''' is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to Agent Under Fire.


== Problems ==
== Problems ==


=== Lag ===
=== Lag ===
On {{revision|3.0-772}} and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
With {{revision|3.0-772}} and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up.
You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation. See {{issue|6212}}.
You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation. See {{issue|6212}}.


=== Movies ===
=== Movies ===
Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are shown incorrectly with black and white garbage in the top portion of the screen.(See {{Issue|5755}} & {{Issue|5046}}). The rest of the movies play correctly, including the intro.
Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are displayed incorrectly with black and white garbage in the top portion of the screen.(See {{Issue|5755}} & {{Issue|5046}}). The other movies play correctly, including the intro.


=== <s>Crashes</s> ===
=== <s>Crashes</s> ===
On {{revision|3.0-716}}: The game boots alright, and goes into menus even. But on starting New Game, it crashes after the loading screen.
With {{revision|3.0-716}}: The game boots alright, and even goes into menus. But when starting "New Game", it crashes after the loading screen.


Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" in HLE Sound Emulation. To circumvent this, use LLE Sound Emu but beware this slows down that mission considerably. Fixed in new AX HLE merge.
Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" with HLE. To avoid this, use LLE but it will slow down that mission considerably. Fixed with new AX-HLE merge.


== Config ==
== Config ==

Revision as of 16:49, 26 May 2013

007: Nightfire
Nightfire.jpg
Developer(s) Eurocom, Gearbox Software
Publisher(s) Electronic Arts
Series James Bond
Platform(s) GameCube
Release date(s) NA November 18, 2002
EU November 29, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: 007: Nightfire
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

007: NightFire is a first-person shooter video game featuring the British secret agent James Bond. It's a sequel to Agent Under Fire.

Problems

Lag

With 3.0-772 and later (previous versions untested): Single Player lags when looking at characters / when characters are in view. When the code cache clears it fixes itself, just not for long. See "Testing" for the test that brought this up. You can either wait for the code cache to clear itself automatically, or you could force it manually by entering debug mode, pausing the emulation, going to JIT-->Clear JIT Cache,and finally resuming the emulation. See issue 6212.

Movies

Movies from missions "Paris Prelude", "Alpine Escape", "Enemies Vanquished", "Deep Descent" and "Island Infiltration" are displayed incorrectly with black and white garbage in the top portion of the screen.(See issue 5755 & issue 5046). The other movies play correctly, including the intro.

Crashes

With 3.0-716: The game boots alright, and even goes into menus. But when starting "New Game", it crashes after the loading screen.

Also, the game crashes shortly after the beginning of mission "Enemies Vanquished" with HLE. To avoid this, use LLE but it will slow down that mission considerably. Fixed with new AX-HLE merge.

Config

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with 007: Nightfire since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-418 Windows 7 x86 Intel Core 2 Quad Q9550 @ 3GHz ATI Radeon HD 5750 Game playable ~55 FPS RootKernel
3.0-772 Windows 8 x64 Intel Core 2 Duo E8500 @ 3.2GHz nVidia GeForce 9800 GTX+ MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed. Omar007
3.0-840 Windows 7 x64 Intel i5 2500K @ 3.7GHz nVidia GeForce GTX 580 Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in several missions. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). These slowdowns become considerably worse in LLE Sound Emu. FrankJaeger

Gameplay Videos