Advance Game Port: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:AGP.jpg|300px]] | |image = [[File:AGP.jpg|300px]] | ||
|developer = Datel | |developer = Datel | ||
|publisher = Datel | |publisher = Datel | ||
|released = {{vgrelease| | |released = {{vgrelease|EU=October 24, 2003|NA|December 17, 2003}} | ||
|genre = Cheat system | |genre = Cheat system | ||
|modes = Single-player | |modes = Single-player | ||
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== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Random Hangs === | === Random Hangs === | ||
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often. | Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often. It can also hang in the menus. See {{issue|11724}}. | ||
}} | }}}} | ||
== Configuration == | == Configuration == | ||
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{{testing/end}} | {{testing/end}} | ||
== Gameplay | == Gameplay Videos == | ||
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{{ | {{VideoGallery | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 10:10, 16 August 2019
Advance Game Port | |
---|---|
Developer(s) | Datel |
Publisher(s) | Datel |
Platform(s) | GameCube |
Release date(s) | EU October 24, 2003 NA December 17, 2003 |
Genre(s) | Cheat system |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 3 Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
The Datel Advance Game Port was a Game Boy Advance emulator for the Nintendo GameCube that allowed playing physical cartridges through a hardware peripheral. It also allowed creating cheats for Game Boy Advance games. Unlike the Game Boy Player, it uses software emulation, leading to compatibility problems with some games.
Emulation Information
IPL ROM Dump Required
Advance Game Port will always crash at boot or freeze in a black screen unless Skip BIOS is disabled and DSP LLE is selected. Skip BIOS can only be disabled if an IPL dump from a real GameCube is present in User/GC.
Problems
Random Hangs
Due to improper GPU timings, frames finish too quickly and GBA games will randomly hang. Dualcore is more stable than Single Core, but both will hang fairly often. It can also hang in the menus. See issue 11724.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Skip GC BIOS | Off | Fix crash at boot |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Fix freeze at boot |
Version Compatibility
The graph below charts the compatibility with Advance Game Port since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Can run games, but they crash randomly unfortunately. Requires an IPL dump to boot currently. | JMC47 |
Gameplay Videos
- Datel (Developer)
- Datel (Publisher)
- Europe (Release region)
- North America (Release region)
- 2003 (Initial release year)
- Cheat system (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 3 stars (Rating)
- Skip GC BIOS (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games