| Progress Continues
We've already had 9413 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: November Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
|Release date(s)|| NA November 3, 2009|
EU November 6, 2009
AUS November 25, 2009
|Mode(s)||Single-player, Multiplayer (4), Co-op (4), Online (8)|
|Input methods||Wii Remote, Guitar Controller, Drum Controller, USB Microphone|
Band Hero is a spinoff video game as part of the Guitar Hero series of music video games, released by Activision on November 3, 2009, for the Wii. The game is structurally similar to Guitar Hero 5, and supports full band play (lead and bass guitar, drums, and vocals) including the drop-in/drop-out and in-song instrument and difficulty change menus, and additional multiplayer modes as Guitar Hero 5. The console versions use instrument-shaped game controllers. Like previous games, virtual avatars of Taylor Swift, Adam Levine, and the band No Doubt are presented in the game.
Hang Post First Song
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Band Hero since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i7-4800MQ @ 3.6GHz||NVIDIA GeForce GTX 870M||Guitar/Bass working perfectly, no more 2 second pauses while playing the songs. Microphone still not working as Wii USB emulation still isn't implemented. Drums unknown since I don't own them. Settings: Video: OpenGL 1080p, VSync, auto aspect, internal res 4x, noAA, 16x AF, Scaled EFB+Per-Pixel Lighting+Force Texture filtering @on, Ignore format changes+store EFB to textures @on, texture cache set to FAST, XFB @Disable, Fast depth calc+disable Bounding box@on, progressive scan@on, General: Dual core+Idle skipping @on, CPU Emulator @JIT Recompiler, Audio: DSP LLE Recompiler, Backend OpenAL, Latency 2. Using Ripped DSP roms Wii: Use PAL60 @on, aspect 16x9||MStreurman|