Band Hero

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Band Hero
BandHero.jpg
Developer(s) Vicarious Visions
Publisher(s) RedOctane
Series Guitar Hero
Platform(s) Wii
Release date(s) NA November 3, 2009
EU November 6, 2009
AUS November 25, 2009
Genre(s) Music
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (8)
Input methods Wii Remote, Guitar Controller, Drum Controller, USB Microphone
Compatibility 3Stars3.pngEdit rating: Band Hero
Starts
GameIDs SXFE52, SXFP52
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Band Hero is a spinoff video game as part of the Guitar Hero series of music video games, released by Activision on November 3, 2009, for the Wii. The game is structurally similar to Guitar Hero 5, and supports full band play (lead and bass guitar, drums, and vocals) including the drop-in/drop-out and in-song instrument and difficulty change menus, and additional multiplayer modes as Guitar Hero 5. The console versions use instrument-shaped game controllers. Like previous games, virtual avatars of Taylor Swift, Adam Levine, and the band No Doubt are presented in the game.

Problems

Hang Post First Song

A hang occurs after completing a song making progression impossible. Refer issue 10660.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Band Hero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9413 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-8052 Windows 10 Intel Core i7-4800MQ @ 3.6GHz NVIDIA GeForce GTX 870M Guitar/Bass working perfectly, no more 2 second pauses while playing the songs. Microphone still not working as Wii USB emulation still isn't implemented. Drums unknown since I don't own them. Settings: Video: OpenGL 1080p, VSync, auto aspect, internal res 4x, noAA, 16x AF, Scaled EFB+Per-Pixel Lighting+Force Texture filtering @on, Ignore format changes+store EFB to textures @on, texture cache set to FAST, XFB @Disable, Fast depth calc+disable Bounding box@on, progressive scan@on, General: Dual core+Idle skipping @on, CPU Emulator @JIT Recompiler, Audio: DSP LLE Recompiler, Backend OpenAL, Latency 2. Using Ripped DSP roms Wii: Use PAL60 @on, aspect 16x9 MStreurman

Gameplay Videos