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Boom Blox Bash Party
|Boom Blox Bash Party|
|Developer(s)||EA Los Angeles, Amblin Entertainment|
|Release date(s)|| NA May 19, 2009|
EU May 29, 2009
AUS June 18, 2009
|Mode(s)||Single-player, Multiplayer (4), Online (4)|
|Input methods||Wii Remote + Nunchuk|
Boom Blox Bash Party, known in Europe as Boom Blox Smash Party, is a physics puzzle video game developed by Amblin Interactive and EA Los Angeles in conjunction with film director Steven Spielberg, and published by EA for the Wii. Like it's precessor, Boom Blox, it is a physics based puzzle game, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means. Bash Party features a new slingshot mechanic; reducing the need for the shooting mechanic from the first game. The game includes new environments (such as underwater and outer space), new block shapes (such as cylinders and ramps), more multiplayer modes, and online multiplayer via the Wi-Fi Connection.
Current revisions hang before gameplay with Dual Core enabled, showing 0FPS and 60vps. Turn it off and the game will work normally. Enabling Synchronize GPU Thread will also fix the hang. Single core mode is default since.
Only configuration options for the best compatibility where they deviate from defaults are listed.
The graph below charts the compatibility with Boom Blox Bash Party since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-2410M @ 2.3GHz||NVIDIA GeForce GT 540M||Fine. Above 20FPS.||Vinni De Vega|
|Linux 4.8.15||Intel Core i5-4690 @ 3.5GHz||AMD Radeon R7250E||Runs fine with Dual Core disabled. Not a demanding game hardware-wise.||lmello|
|Windows 10||Intel Core i7-3930K @ 3.8GHz||NVIDIA GeForce GTX 780||Runs fine at 60FPS, no hang with Dual Core and Synchronize GPU Thread enabled.||Techjar|