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F-Zero AX: Difference between revisions
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{{VersionCompatibilityVersion|0|*|Does not boot on master}} | {{VersionCompatibilityVersion|0|*|Does not boot on master}} | ||
{{VersionCompatibilityVersion|3.0-697|***|Starts on Triforce branch.}} | {{VersionCompatibilityVersion|3.0-697 Triforce|***|Starts on Triforce branch.}} | ||
{{VersionCompatibilityVersion|4.0-315|***|Broken in-game.}} | {{VersionCompatibilityVersion|4.0-315 Triforce|***|Broken in-game.}} | ||
{{VersionCompatibilityVersion|5.0|*|Discontinued Triforce branch?}} | {{VersionCompatibilityVersion|5.0|*|Discontinued Triforce branch?}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} |
Revision as of 10:57, 2 April 2017
F-Zero AX | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | F-Zero |
Platform(s) | Triforce |
Release date(s) | JP 2003 NA September 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Arcade Controller |
Compatibility | 1 Broken |
GameIDs | |
See also... |
Dolphin Forum thread |
F-Zero AX is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the Triforce arcade system board. The arcade counterpart to F-Zero GX, the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the cabinet, allowing the player to unlock AX content in GX and vice versa.
Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", features a cabin suspended in midair for highly accurate motion simulation. Up to four standard cabinets can be linked together for multiplayer play.
The game introduces ten playable vehicles, and brings back four from F-Zero GX. It includes six new selectable courses and two game modes. Each track must be completed before time runs out. Time extensions are awarded for reaching multiple checkpoints on a course, however the player will receive time penalties for falling off-course or depleting their energy meter. Saving is handled by magnetic stripe cards produced by the cabinet called "F-Zero license cards", which keep track of custom machine data, pilot points, and race data.
Much of F-Zero AX can be unlocked in F-Zero GX via AR codes, albeit with extreme difficulty and crash problems.
Triforce
The Triforce branch is required to run this game.
Problems
Broken
Due to unemulated features that the game relies upon, F-Zero AX is not playable even on the Triforce branch.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with F-Zero AX since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-305 Triforce | Windows 7 | Intel Pentium G630 @ 2.8GHz | NVIDIA GeForce 8400GS 512MV | Multiple "Unkown DVD comand"s | dude22072 |
5.0-2512 | Windows 10 | Intel Celeron G1820 @ 2.7GHz | Intel Graphics Desktop (Haswell) | Doesn't open, some unknown DVD command. Looks like it requires Triforce. | clorophilla |
Gameplay Videos
|
- Amusement Vision (Developer)
- Sega (Publisher)
- F-Zero (Series)
- Japan (Release region)
- North America (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Arcade Controller (Input supported)
- 1 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Triforce games