F-Zero GX: Difference between revisions

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|developer = Sega, Amusement Vision
|developer = Sega, Amusement Vision
|publisher = Nintendo
|publisher = Nintendo
|series    = ''F-Zero''
|series    = F-Zero
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|genre    = Racing
|genre    = Racing
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== Emulation Information ==
== Emulation Information ==
=== Missing Boulder Shadows ===
{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles.
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in Direct3D. It is very unlikely this can be fixed in D3D; F-Zero GX uses a feature known as "LogicOps" which malfunctions in D3D11.  To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}}
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
 
=== Heat Effect/Blur ===
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU."


=== Powersliding Glitch ===
=== Powersliding Glitch ===
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
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{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}


=== Emblem Editor Issues ===
=== Cars Drop Off Starting Line ===
When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
Certain combinations of cars and tracks may result in cars improperly falling off the starting line:
*King Meteor / Big Blue (Drift Highway)
*Rolling Turtle / Outer Space (Meteor Stream), Port Town (Cylinder Wave)
{{image|F-Zero-FallOff.png|Fell of starting line|br}}
 
=== Emblem Editor Cursor Issues ===
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
 
=== Missing Boulder Shadows ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8/10. See {{issue|7183}}.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}}
 
===<s> Heat Effect/Blur </s>===
Sand Ocean's heat effect cuts speed on even the most powerful computers. Using the Vulkan backend can improve performance, or the effect can be disabled entirely by turning on "Skip EFB Access from CPU" in configuration. Fixed in {{revision|5.0-9735}}.


=== <s>Dual Core Resets</s> ===
=== <s>Dual Core Resets</s> ===
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== Enhancements ==
== Enhancements ==
=== V-Sync Crashes ===
=== <s>V-Sync Crashes</s> ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash.
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. Seems to be fixed as of {{revision|5.0-5620}}.


== Configuration ==
== Configuration ==
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|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|accuratetexturecache = Safe
|accuratetexturecache = Safe
|accuratetexturecachenotes = Working Emblem Editor
|accuratetexturecachenotes = Working Emblem Editor cursor
}}
}}


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{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|5.0-5260|****|V-sync fixed, needs Safe Texture Cache for emblem editor cursor}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
{{testing/entry|revision=5.0-4178|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan backend outright crashes with no panic handler message after the save loading screen. OpenGL (and probably Direct3D 11 as well) runs at 60 FPS everywhere but Sand Ocean, which is unbelievably laggy without using Vulkan or Direct3D 12 backend. Unfortunately Direct3D 12 is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
{{testing/entry|revision=5.0-4178|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan backend outright crashes with no panic handler message after the save loading screen. OpenGL (and probably Direct3D 11 as well) runs at 60 FPS everywhere but Sand Ocean, which is unbelievably laggy without using Vulkan or Direct3D 12 backend. Unfortunately Direct3D 12 is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
{{testing/entry|revision=5.0-5620|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs Force 16:9 for widescreen. "Needs" Texture Cache Accuracy: Safe for the emblem editor's cursor, but it's not worth the performance hit and barely noticeable. V-Sync and Vulkan both work just fine, I played for a few hours with them without any issues. Vulkan is definitely the best performing in this game and runs Sand Ocean at full speed (compared to 50-60% in other backends). Besides trying out V-Sync and different video backends, all other settings were default.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid5=c5pS1_fbQZI|cap5=(Hidden AX mode in GC port) F - Zero AX
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid6=CEo1D2Y57_U|cap6=F-Zero GX 60FPS 1440p on Dolphin Emulator
|vid7=wDPHcD0s8Rs|cap7=fzero GX Sand Ocean Dolphin (Gamecube) 60fps
|vid7=OA0hDfMkstA|cap7=F-Zero GX - Circuit 1: Mute City Nintendo Gamecube 1080p (Dolphin emulator)
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid8=CuoosfE6n24|cap8=F Zero GX dolphin HD texture pack
|vid9=QzED_sptmac|cap9=(Ishiiruka) F-Zero GX Sand Ocean Dolphin Gamecube 60fps HD
|vid9=TX5fDt5sZcw|cap9=F-Zero GX [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid10=IQ2UCc21HSo|cap10=F-Zero GX - Ishiiruka-Dolphin - DX12 - 5120x4224 - 60FPS
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid11=46sdOv14yU8|cap11=F-Zero GX - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
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|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid16=nzRKRZ16bRk|cap16=(1440p60) F-Zero GX Gameplay - Dolphin 5.0
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid17=yYSn-dFWp4s|cap17=(SPECIAL 2017) F-Zero GX Gameplay at Dolphin 5.0
|vid18=UbcFZvecWrA|cap18=F-Zero GX Dolphin Ishiiruka (Gamecube ) HD 60fps (Sega, 2003)
|vid18=AYxZrMMdAR4|cap18=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
|vid19=AYxZrMMdAR4|cap19=F-Zero GX (GC) on Dolphin Wii/GC Emulator 720p HD
}}
}}


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