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F-Zero X
F-Zero X | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | F-Zero |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP July 14, 1998 NA October 26, 1998 EU November 6, 1998 Virtual Console JP May 29, 2007 EU June 15, 2007 NA June 25, 2007 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Problems
Template:SLine of Stretched PixelsTemplate:/s
There is a bar of stretched pixels at the bottom of the screen on all backends with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to fix it. Fixed in 4.0-7630
Transitions
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB Copies to Texture Only, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable EFB Copies to Texture Only to fix this.
Template:SCullingTemplate:/s
On all graphics backends, tracks will cull incorrectly whenever your car is pointed at the wall. See issue 6298. Fixed some time before 3.5-1729.
Template:SSkips TitlesTemplate:/s
For an unknown reason, Dolphin skips the titles in this game. The N64 logo appears and then disappears immediately, dropping you straight into the main menu with the iconic guitar riff playing over the main menu and its theme. See issue 6297. Fixed by 4.0-4043.
Template:SNo AudioTemplate:/s
F-Zero X doesn't have functional sound with DSP HLE. Use DSP LLE for working audio. Fixed by the merger of new-ax-hle 2.0 in 3.5-1154.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Store EFB Copies to Texture Only | Off | Fixes the stretched pixel border and transitions |
Version Compatibility
The graph below charts the compatibility with F-Zero X since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8445 | Windows 7 | Intel Core i5 3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Works well. Emulated CPU Overclock reduces FPS Lag. | JMC47 |
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- F-Zero (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 1998 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games