GameCube Main Menu: Difference between revisions

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add disc swapping hang issue from issue tracker
(add disc swapping hang issue from issue tracker)
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{{Infobox VG
{{Infobox VG
|image = [[File:GameCubeSystemMenu.png|350px]]
|image     = [[File:GameCubeSystemMenu.png|350px]]
|channeltype = Pre-installed
|developer = Nintendo
|developer = Nintendo
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|type = Pre-installed
|genre     = Utility
|genre = Utility
|input     = GameCube Controller
|modes = Single-player, Multiplayer (4)
|input = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
}}
}}
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== Emulation Information ==
== Emulation Information ==
=== Accessing the Menu ===
=== Accessing the Menu ===
To access the menu, you must first dump a copy of IPL.bin from a console matching the region of the title being emulating; then disable '''Skip BIOS''', load any GameCube game of the appropriate region, and hold A as the GameCube logo animates. Unlike the [[Wii Menu]], there is no way to directly boot to the menu, refer {{Issue|7343}}.
As a prerequisite, you must first dump a copy of IPL.bin from a GameCube console. Then disable '''Skip BIOS''' in the Dolphin settings. To access the menu from launching a GameCube game, load any GameCube game of the appropriate region, and hold A as the GameCube logo animates. {{revision|5.0-3902}} added the ability to boot directly to the menu from the Dolphin menu.


To change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc.
=== Inserting a Disc / Changing Discs ===
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".


=== Persistent Game ID ===
=== Cheats, Savestates, Game INIs Not Working After Disc Change ===
Dolphin will only use the game ID from the game that is being loaded first. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game ID will remain unchanged. This can however result in unwanted effects such as:
When emulating a GameCube, Dolphin only recognizes the first thing loaded as the game that is being played. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game cheats, game-specific settings, and even any savestates made will be for Melee and not Super Mario Sunshine.
*Game settings from the first loaded game's GameINI
*Cheats
*Savestates


== Problems ==
== Problems ==
=== Flickering/Stretchy Menu ===
{{Problems|{{#vardefineecho:problems|
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue.
=== Disc Swapping Hang ===
Since at least {{revision|5.0-9241}}, when using Dolphin's "Change Disc" feature in the GameCube Main Menu, switching between certain combinations of discs will cause the menu to hang. This does not occur on Interpreter. See {{issue|11503}}.
 
=== <s>Flickering/Stretchy Menu</s> ===
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GameCubeSystemMenu.png|What should display|br}}
{{image|GameCubeSystemMenu.png|What should display|br}}


=== Missing Music/Incorrect Audio ===
=== <s>Missing Music/Incorrect Audio</s> ===
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer {{Issue|7980}}.
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer {{Issue|7980}}. Fixed in {{revision|5.0-4452}}
}}}}


== Compatibility ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = Interpreter
|cpuenginenotes = Fixes disc swap hang
|skipbios      = Off
|skipbios      = Off
|skipbiosnotes  = Hold A as the GameCube logo animates
|skipbiosnotes  = Run BIOS, hold A as the GameCube logo animates to enter
|xfb            = Real or Virtual
|xfbnotes      = Fixes menu flickering
|dspengine = LLE
|dspenginenotes = HLE is still inaccurate
}}
}}


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{{VersionCompatibilityVersion|3.0|****|Support added, requires LLE audio}}
{{VersionCompatibilityVersion|3.0|****|Support added, requires LLE audio}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|5.0-4452|****|HLE audio fixed}}
{{VersionCompatibilityVersion|5.0-4452|*****|Hybrid XFB corrects flickering}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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