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GameCube Main Menu
|GameCube Main Menu|
|Release date(s)|| JP September 14, 2001|
NA November 18, 2001
EU May 3, 2002
AUS May 17, 2002
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller|
The GameCube's Main Menu, commonly known as the GameCube BIOS, is the Initial Program Loader (IPL) of the GameCube and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. To access these features, the player must either hold A on controller 1, have no disc inserted, or have the lid open as the GameCube logo animates.
Dolphin does not include the GameCube Main Menu by default, and it doesn't need it; it is able to launch games straight from the Dolphin GUI. However, the GameCube Main Menu is fully functional and even capable of launching games.
Accessing the Menu
As a prerequisite, you must first dump a copy of IPL.bin from a GameCube console. Then disable Skip BIOS in the Dolphin settings. To access the menu from launching a GameCube game, load any GameCube game of the appropriate region, and hold A as the GameCube logo animates.added the ability to boot directly to the menu from the Dolphin menu.
Inserting a Disc / Changing Discs
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue.
Missing Music/Incorrect Audio
Persistent Game ID
Dolphin will only use the game ID from the game that is being loaded first. So while changing the disc during the GameCube BIOS menu, for example, Super Smash Bros. Melee was loaded from the Game List, and then change disc and load Super Mario Sunshine, the game ID will remain unchanged. This can however result in unwanted effects such as:
- Game settings from the first loaded game's GameINI
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Run BIOS, hold A as the GameCube logo animates to enter|
|Virtual||Fixes menu flickering|
The graph below charts the compatibility with GameCube Main Menu since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Celeron J1900 @ 1.99GHz||Intel Graphics HD||At recommended settings on a VPS of 60, The performance of this is at least playable, 60 FPS for the intro. drops down to 30 FPS once you move the cube, and climbs up to 41 FPS. Transitions and editing a file on the virtual memory card makes the FPS die to 15 FPS, and steadies at 25 FPS. Everything else is good and works fine.||Muffin|
|Windows 8.1||AMD A8-5500 @ 3.2GHz||AMD Radeon HD 7400m||Works fine with said recommended settings. Good for the proper GameCube feeling to your Dolphin Emulator.||JMTestinTest|
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||FPS: 60
Works fine under recommended settings. Slightly slower frame rates when managing my virtual memory cards. Screen Position settings do not work.
|Windows 8.1||Intel Core i5-3210M @ 2.5GHz||NVIDIA GeForce 610M||It's so nice and not startling to not hear screeching under HLE! Too bad the sounds aren't perfect but hey, progress!||Wildgoosespeeder|
|OS X 10.11.6||Intel Core i7 @ 2.66 GHz||NVIDIA GeForce GT 330M 512 MB||It works very well! Works almost perfectly with recommended settings. Sound is a bit choppy, but it's nothing major. As previously stated, screen position settings do not work.||TheGamingStar|