GameCube Main Menu: Difference between revisions

Jump to navigation Jump to search
add disc swapping hang issue from issue tracker
No edit summary
(add disc swapping hang issue from issue tracker)
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image = [[File:GameCubeSystemMenu.png|350px]]
|image     = [[File:GameCubeSystemMenu.png|350px]]
|channeltype = Pre-installed
|developer = Nintendo
|developer = Nintendo
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002|AUS=May 17, 2002}}
|type = Pre-installed
|genre     = Utility
|genre = Utility
|input     = GameCube Controller
|modes = Single-player, Multiplayer (4)
|input = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
|forumlink = http://forums.dolphin-emu.org/showthread.php?tid=26826
}}
}}
Line 20: Line 19:
=== Inserting a Disc / Changing Discs ===
=== Inserting a Disc / Changing Discs ===
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".
To insert a disc or change discs, right click on any game in the game list and select "Change Disc", or use File > Change Disc. The GameCube menu has regional lockout mechanism in place, so when there's a region difference between the GameCube menu and disc, you will receive the message "The disc could not be read".
=== Cheats, Savestates, Game INIs Not Working After Disc Change ===
When emulating a GameCube, Dolphin only recognizes the first thing loaded as the game that is being played. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game cheats, game-specific settings, and even any savestates made will be for Melee and not Super Mario Sunshine.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Flickering/Stretchy Menu ===
=== Disc Swapping Hang ===
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue.
Since at least {{revision|5.0-9241}}, when using Dolphin's "Change Disc" feature in the GameCube Main Menu, switching between certain combinations of discs will cause the menu to hang. This does not occur on Interpreter. See {{issue|11503}}.
 
=== <s>Flickering/Stretchy Menu</s> ===
The start up animation and menu will stretch and distort unless XFB is enabled, either virtual or real will correct for this issue. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GCSys-WithoutXFB.png|Stretchy and flickers}}
{{image|GameCubeSystemMenu.png|What should display|br}}
{{image|GameCubeSystemMenu.png|What should display|br}}
=== <s>Cheats, Savestates Not Working</s> ===
<!-- Shared problem with [[Disc Channel#Cheats, Savestates Not Working]] and [[Wii Menu#Cheats, Savestates Not Working]] -->
Dolphin only recognizes the first thing loaded as the game that is being played. So while changing the disc during the GameCube BIOS menu, for example, [[Super Smash Bros. Melee]] was loaded from the Game List, and then change disc and load [[Super Mario Sunshine]], the game cheats, and even any savestates made will be for Melee and not Super Mario Sunshine.
Fixed in {{revision|5.0-2712}}, which introduces proper title tracking. Savestates, screenshots, cheats, custom textures, etc. should all work.


=== <s>Missing Music/Incorrect Audio</s> ===
=== <s>Missing Music/Incorrect Audio</s> ===
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer {{Issue|7980}}. Fixed in {{revision|5.0-4452}}
Despite the fixes {{revision|4.0-7286}} made to the DSP HLE sound by more accurately emulating Zelda ucode, music and effects in the IPL are still missing or distorted. Needs DSP LLE for proper audio. Refer {{Issue|7980}}. Fixed in {{revision|5.0-4452}}
=== <s>Persistent Game Settings (GameINI) on Next Game Load</s> ===
<!-- Shared problem with [[Disc Channel#Persistent Game Settings (GameINI) on Next Game Load]] and [[Wii Menu#Persistent Game Settings (GameINI) on Next Game Load]] -->
Because of the state of Dolphin's current config system, GameINI will not reload on next game load. This will be solved in the future with the new config system. Fixed in {{revision|5.0-4896}}.
}}}}
}}}}


Line 45: Line 40:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|cpuengine = Interpreter
|cpuenginenotes = Fixes disc swap hang
|skipbios      = Off
|skipbios      = Off
|skipbiosnotes  = Run BIOS, hold A as the GameCube logo animates to enter
|skipbiosnotes  = Run BIOS, hold A as the GameCube logo animates to enter
|xfb            = Virtual
|xfbnotes      = Fixes menu flickering
}}
}}


Line 58: Line 53:
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|4.0-7286|****|HLE Screeching fixed, audio improved but not perfect}}
{{VersionCompatibilityVersion|5.0-4452|****|HLE audio fixed}}
{{VersionCompatibilityVersion|5.0-4452|****|HLE audio fixed}}
{{VersionCompatibilityVersion|5.0-4452|*****|Hybrid XFB corrects flickering}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


6,906

edits

Navigation menu