Guitar Hero Smash Hits

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Guitar Hero Smash Hits
Developer(s) Beenox Studios
Publisher(s) Activision, RedOctane
Series Guitar Hero
Platform(s) Wii
Release date(s) NA June 16, 2009
AUS June 24, 2009
EU June 26, 2009
Genre(s) Music, Rhythm
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (8)
Input methods Wii Remote, Guitar Controller, Drum Controller, USB Microphone
Compatibility 5Stars5.pngEdit rating: Guitar Hero Smash Hits
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Guitar Hero Smash Hits (titled Guitar Hero Greatest Hits in Europe and Australia) is a music video game making part of the Guitar Hero series. The game features 48 songs originally featured in five previous games in the series—Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour.

The game reuses many elements from previous titles in the series, including Guitar Hero World Tour and Guitar Hero: Metallica. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.


There are no reported problems with this title.


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Guitar Hero Smash Hits since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21734 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8700 Windows 10 Intel Core i7 3770K @ 4.1 GHz NVIDIA GeForce GTX 970 Further testing concludes that both the audio problems and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rate, but is completely playable Anonymous

Gameplay Videos