| Progress Continues
We've already had 12713 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Guitar Hero Smash Hits
|Guitar Hero Smash Hits|
|Release date(s)|| NA June 16, 2009|
AUS June 24, 2009
EU June 26, 2009
|Mode(s)||Single-player, Multiplayer (4), Co-op (4), Online (8)|
|Input methods||Wii Remote, Guitar Controller, Drum Controller, USB Microphone|
Guitar Hero Smash Hits (titled Guitar Hero Greatest Hits in Europe and Australia) is a music video game making part of the Guitar Hero series. The game features 48 songs originally featured in five previous games in the series—Guitar Hero, Guitar Hero II, Guitar Hero Encore: Rocks the 80s, Guitar Hero III: Legends of Rock and Guitar Hero: Aerosmith—redesigning the songs to be based on master recordings and to include support for full band play first introduced to the series in Guitar Hero World Tour.
The game reuses many elements from previous titles in the series, including Guitar Hero World Tour and Guitar Hero: Metallica. Beenox designed the game around playing the greatest songs of the series at venues located in the greatest places on Earth, and created venues based on various Wonders of the World for the game. While the game's soundtrack and expansion into a four-player band were well received by reviewers, the game was highly criticized for being a full-cost standalone title instead of being downloadable content for existing games in the series.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Guitar Hero Smash Hits since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i7 3770K @ 4.1GHz||NVIDIA GeForce GTX 970||Further testing concludes that both the audio problems and the major lag that comes from them can be solved by changing the store EFB copy method to texture only. Game suffers from the Wii's internal frame rate, but is completely playable||Anonymous|