Harry Potter and the Prisoner of Azkaban

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Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban.jpg
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Harry Potter
Platform(s) GameCube
Release date(s) EU May 29, 2004
NA June 2, 2004
JP June 26, 2004
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 3Stars3.pngEdit rating: Harry Potter and the Prisoner of Azkaban
Starts
GameIDs GAZF69, GAZE69, GAZJ13, GAZM69, GAZI69, GAZH69, GAZD69, GAZP69, GAZJ69, GAZS69
See also...

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Harry Potter and the Prisoner of Azkaban is a 2004 video game that was released concurrently with the film release of Harry Potter and the Prisoner of Azkaban. Both the game and the film were based on J. K. Rowling's Harry Potter and the Prisoner of Azkaban, the third novel in the Harry Potter series.

Problems

VP6 Videos

Harry Potter and the Prisoner of Azkaban uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to 4.0-593 video output was completely scrambled, refer issue 5046. Rendering improved with 4.0-593 but a variety of glitches remain, refer issue 7193. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Transitions

Since at least 4.0-271 transitions between cutscenes/menus and gameplay will cause Dolphin to hang at 0FPS for 5-10 seconds before resuming normally.

Slowdown

There is slowdown with the default clock, overclocking makes it worse and if you underclock it the FPS goes up and the sound no longer lags however the rest of the game slows down and voices are desynched. Tested on 4.0-5809. Fix is unknown.

Enhancements

60 FPS

The following AR code will make the game run at 60FPS instead of 30.

NTSC-U

$60FPS
0445EFBC 00000001

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Harry Potter and the Prisoner of Azkaban since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-8752 (current)
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Δ
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-811 Mac OS X 10.7.5 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Barely playable. Intro videos are played incorrectly (random shapes mostly in blue, red and gray). Framerate is pretty low (15-18FPS). Voices (and maybe other sounds) are missing from cutscenes. However, the game seemed to work for the 5 min I spent on it and would probably be playable if it had a better framerate. Tested with default settings and DSP HLE. Nolendil
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Harry Potter and the Prisoner of Azkaban HD Widescreen Hack Spartacus
4.0-271 Windows 7 Intel Core i5-3270 @ 3.2GHz NVIDIA GeForce GTX 660 Playable if you turn sound off, because sound laggy even at DSP LLE. FPS ~23. After cutscenes FPS goes to 0 for some time. VP6 video still messed. IR-4x, AF-16x, EFB - Virtual, EFB Copies - Texture, Fast Texture Cache (IT doesn't matter how low settings are, FPS still will be the same) Moneyvova
4.0-595 Windows 7 AMD Athlon II x3 455 @ 3.3GHz AMD Radeon HD 7770 Barely functioning. Sound was turned completely off. FPS barely held 12. As stated, VP6 video is patched, though still glitchy. OpenGL Backend, IR native, AA none, Filtering 1x, disabled scaled EFB copy, copies to RAM with cache, fast TCA, virtual external frame buffer. TheUltimaXtreme
4.0-1340 Windows 7 Intel Core i5-4570 @ 3.6GHz AMD Radeon HD 4870 FPS ~ 30. Major bugs in game logic and physics, glitchy video, random in-game hangups and stutters, vanishing music Unruval
4.0-5308 Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Starts, but unplayable. Drops to 60% speed and then will pop back to 100% for no discernible reason. Long hangs during transitions such as opening/closing the menus or coming out of cutscenes. VP6 videos play, but often stutter or repeat segments of the cutscene. These glitches combined make for a very frustrating experience trying to play the game. Xerxes
4.0-7840 Windows 7 Intel Core i5-4590 @ 3.5 GHz AMD Radeon R9 390 Playable and completable. Game speed slows down to ~50% briefly while outside, then goes back to 100%. Opening/closing menus and transitioning between room instances results in some hangs lasting 2-5 seconds. VP6 videos play when Anistropic Filtering is off with some minor glitches.Some crashes when entering rooms whilst having Dual Core enabled. Had no problems with audio or physics. Tested with default settings with Dual Core off, DSP HLE, Direct3D, Skip EFB Access, and Anistropic Filtering at x1. Simon62821
4.0-8329 Windows 7 Intel Core i7 @ 4GHz NVIDIA GeForce GTX 970 Playable and completeable with minor problems. VP6 videos are glitchy, game suffers with pretty frequent slowdowns and buggy physics. Tested with default settings. unruval

Gameplay Videos