Harvest Moon: Another Wonderful Life

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Harvest Moon: Another Wonderful Life
Developer(s) Victor Interactive Software
Publisher(s) JP Marvelous Entertainment
NA Natsume
Series Harvest Moon
Platform(s) GameCube
Release date(s) JP July 8, 2004
NA July 26, 2005
Genre(s) Life simulation, Role-playing
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Harvest Moon: Another Wonderful Life
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Harvest Moon: Another Wonderful Life is a Nintendo GameCube game developed by Marvelous Interactive Inc. and is part of the long-running Harvest Moon series of video games. The game offers connectivity with the Game Boy Advance game Harvest Moon: Friends of Mineral Town and Harvest Moon: More Friends of Mineral Town. A remake of Harvest Moon: A Wonderful Life, Harvest Moon: Another Wonderful Life offers a new female protagonist, changes to the storyline, and some updated items and gameplay.


Chapter 2 Transition

Stops working between Chapter 1 and transition to Chapter 2. Unplayable after year 1. This is fixed since at least 5.0-12716.


HD Texture Packs


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Harvest Moon: Another Wonderful Life since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21734 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7595 Windows 7 Intel Core i7-880 @ 3.06 GHz ATI Radeon HD 5450 Messed up text, but perfect speed & sound Dawngaward0110
3.0-737 Mac OS X 10.8 Intel Core Duo @ 2.26 GHz NVIDIA GeForce 9400M Hashless build. Game runs perfectly during the day, regardless of settings. If run with EFB as RAM (vs. Texture) the slow down at in-game nighttime (7pm) is resolved but the sound will become a bit choppy but certainly bearable. Text is perfect. Tiki
3.5 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GTX 560M Text is fine. Sound fails on some television channels. Enormous slowdown at night. turtlbrdr
3.5-367 Windows 7 Intel Dual Core E5700 @ 3 GHz NVIDIA GeForce 9400 GT Good. Everything is fine 30FPS indoor and outdoor (98-100% game speed). Sound is fine. The only problem in game at night from 7PM - 4AM, FPS only 5-15 (Game speed only 10-15%) Unplayable at night, but indoor is okay at night. Only outdoor area is unplayable at night. Text is fine and no problem. octadaniel
4.0.1 Windows 8.1 AMD FX-6100 AMD Radeon HD 5450 Crashes mid intro. nearlynon
4.0-1446 Windows 8.1 AMD FX-6100 AMD Radeon HD 5450 Sound is rarely choppy on the medium sound quality setting. Averaging 15FPS daytime. Set EFB as RAM. No text problems. nearlynon
5.0-15993 Windows 10 Intel Core i5-2300 @ 2.8 GHz AMD Radeon HD 6770 Perfect. Direct3D 11, 3xIR, 1xAF, 1x MSAA, never deviating from 30FPS. I haven't finished the first year, though. SpectraNocturne

Gameplay Videos