Luigi's Mansion: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Luigi's Mansion
|developer = Nintendo EAD
|image        = [[File:LuigisMansionGC.jpg|300px|Luigi's Mansion]]
|publisher = Nintendo
|developer     = Nintendo EAD
|series = ''Mario''
|publisher     = Nintendo
|genre = Action-Adventure, Survival Horror
|series       = ''Mario''
|modes = Single-Player
|genre         = Action-Adventure, Survival Horror
|platforms = [[GameCube]]
|modes         = Single-Player
|size = 157 MiB
|platforms     = [[Nintendo GameCube]]
|input = Gamecube Controller
|input        = Gamecube Controller
|image = [[File:LuigisMansionGC.jpg|300px]]
|size         = 157 MiB
|fps          = 30
|compatibility = {{ratings|name=Luigi's Mansion}}
}}
}}


'''''Luigi's Mansion''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the [[Nintendo GameCube]]. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.
'''''Luigi's Mansion''''' is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo [[GameCube]]. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.


The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.
The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.


''Luigi's Mansion'' was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo GameCube game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. A sequel, [http://en.wikipedia.org/wiki/Luigi's_Mansion_2 Luigi's Mansion 2], was announced at E3 2011 for the Nintendo 3DS.
''Luigi's Mansion'' was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo [[GameCube]] game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. A sequel, [http://en.wikipedia.org/wiki/Luigi's_Mansion_2 Luigi's Mansion 2], was announced at E3 2011 for the Nintendo 3DS.


== Problems ==
== Problems ==


===No Shadows===
=== No Shadows ===
Shadows are missing, significantly reducing the ambiance of many scenes. See {{Issue|4674}}
Shadows are missing, significantly reducing the ambiance of many scenes. See {{Issue|4674}}
<div style="float:left;">[[File:Luigi Mansion Shadows Dolphin.jpg|thumb|318px|Dolphin]]</div>
<div style="float:left;">[[File:Luigi Mansion Shadows Dolphin.jpg|thumb|318px|Dolphin]]</div>
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<div style="clear:both;"></div>
<div style="clear:both;"></div>


===Black Screen===
=== Black Screen ===
At the beginning of the game, when going upstairs in the dark and going through the next room, the screen might go black and also show silhouette of characters on some hardware. It seems to be fixed in {{revision|6706}}. See also {{Issue|1985}}. (Please also update DirectX.)
At the beginning of the game, when going upstairs in the dark and going through the next room, the screen might go black and also show silhouette of characters on some hardware. It seems to be fixed in {{revision|6706}}. See also {{Issue|1985}}. (Please also update DirectX.)


===Sound Problems===
=== Sound Problems ===
Constant slight crackling may occur in the background and when enemies and friends make noises. Use DSP-LLE to fix.
Constant slight crackling may occur in the background and when enemies and friends make noises. Use DSP-LLE to fix.


===M4A Video Codec===
=== M4A Video Codec ===
Support of the M4A codec required to play the Pikmin movie trailer under options is currently working. It requires DX9 and DSP-LLE.
Support of the M4A codec required to play the Pikmin movie trailer under options is currently working. It requires DX9 and DSP-LLE.


===OpenGL Plug-in===
=== OpenGL Plug-in ===
Use of the OpenGL plug-in on {{revision|6658}} results in a crash post the initial menu screen.
Use of the OpenGL plug-in on {{revision|6658}} results in a crash post the initial menu screen.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        = DX9 or DX11
|gfxbackend        = DX9 or DX11
|gfxbackendnotes  = OpenGL crashes post initial menu.
|gfxbackendnotes  = OpenGL crashes post initial menu.
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|1590|***|Audio broken}}
{{VersionCompatibilityVersion|1590|***|Audio broken}}
{{VersionCompatibilityVersion|3854|****}}
{{VersionCompatibilityVersion|3854|****}}
Line 94: Line 54:


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35 FPS with default settings and DX9 plug-in|tester=}}
{{testing/entry|revision=4341|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Fully playable: 25-35 FPS with default settings and DX9 plug-in|tester=}}
{{Test Entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{testing/entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945|result=Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator|tester=}}
{{Test Entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7 x64|CPU=AMD Phenom II X2 @ 3.1GHz|GPU=ATI Radeon HD 4850 512MB|result=Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled|tester=}}
{{Test Entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled|tester=}}
{{Test Entry|revision=6985|OS=Windows XP x86|CPU=AMD Athlon X2 64 Dual Core @ 2.9GHz|GPU=nVidia GeForce 9400 GT 512 MB|result=Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{testing/entry|revision=6985|OS=Windows XP x86|CPU=AMD Athlon X2 64 Dual Core @ 2.9GHz|GPU=nVidia GeForce 9400 GT 512 MB|result=Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled|tester=}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog.|tester=Markon89}}
{{Test Entry|revision=7480|OS=Linux Ubuntu 11.04 x86|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 7300 GT 512MB|result=Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 11.04 x86|CPU=Intel Pentium E2180 @ 2GHz|GPU=nVidia GeForce 7300 GT 512MB|result=Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in|tester=0ubuntu0}}
{{Test Entry|revision=7583|OS=Linux Ubuntu 10.10 x86|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250 1GB|result=Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 10.10 x86|CPU=AMD Phenom II @ 3GHz|GPU=ATI Radeon HD 4250 1GB|result=Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in|tester=dfoxpro}}
{{Test Entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440 1GB|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=nVidia GeForce GT 440 1GB|result=Nearly perfect, OpenGL and DX11 work with less performance but better image quality.|tester=Endres}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==

Revision as of 13:00, 9 September 2011

Luigi's Mansion
LuigisMansionGC.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario
Platform(s) GameCube
Genre(s) Action-Adventure, Survival Horror
Mode(s) Single-Player
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Luigi's Mansion
Playable
GameIDs
See also...

Search Dolphin Forums
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Search Google
Search Wikipedia

Luigi's Mansion is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on September 14, 2001, in North America on November 17, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube. This was one of the very few games where Luigi was the main character, not Mario.

The game takes place in a haunted mansion, which Luigi won in a contest he did not enter. He told his brother to meet him there to celebrate his victory. Luigi is searching for his brother Mario, who came to the mansion earlier, but went missing. To help Luigi on his quest, an old professor named Elvin Gadd has equipped him with the "Poltergust 3000", a vacuum cleaner used for capturing ghosts, and a "Game Boy Horror", a device used for communicating with Gadd.

Luigi's Mansion was relatively well-received by reviewers, despite being criticized for its short length. The game has sold over 2.5 million copies, and is the fifth best-selling Nintendo GameCube game in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. A sequel, Luigi's Mansion 2, was announced at E3 2011 for the Nintendo 3DS.

Problems

No Shadows

Shadows are missing, significantly reducing the ambiance of many scenes. See issue 4674

Black Screen

At the beginning of the game, when going upstairs in the dark and going through the next room, the screen might go black and also show silhouette of characters on some hardware. It seems to be fixed in r6706. See also issue 1985. (Please also update DirectX.)

Sound Problems

Constant slight crackling may occur in the background and when enemies and friends make noises. Use DSP-LLE to fix.

M4A Video Codec

Support of the M4A codec required to play the Pikmin movie trailer under options is currently working. It requires DX9 and DSP-LLE.

OpenGL Plug-in

Use of the OpenGL plug-in on r6658 results in a crash post the initial menu screen.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DX9 or DX11 OpenGL crashes post initial menu.

Version Compatibility

The graph below charts the compatibility with Luigi's Mansion since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Fully playable: 25-35 FPS with default settings and DX9 plug-in
r4598 Windows Vista x86 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945 Playable: 20-30 FPS but sometimes in-game sound mute completely, needing to restart emulator
r6512 Windows 7 x64 AMD Phenom II X2 @ 3.1GHz ATI Radeon HD 4850 512MB Fully Playable: 30 FPS with DX11 plug-in, 4X AA and OpenCL Enabled
r6887 Windows Vista x86 Intel Core 2 Duo T8100 @ 2.2GHz ATI Mobility Radeon HD 3470 256MB Fully Playable: 30 FPS with DX9 plug-in and OpenCL Enabled
r6985 Windows XP x86 AMD Athlon X2 64 Dual Core @ 2.9GHz nVidia GeForce 9400 GT 512 MB Fully Playable: 21-30 FPS with OpenGL plug-in and OpenCL Enabled
r7310 Windows 7 x86 Intel Pentium E5300 @ 2.6GHz ATI Radeon HD5450 1GB Fully Playable 30 FPS (50 FPS video) (PAL)--> 100% speed with DX9 plugin,Open CL,Disable fog. Markon89
r7480 Linux Ubuntu 11.04 x86 Intel Pentium E2180 @ 2GHz nVidia GeForce 7300 GT 512MB Fully playable: 25-35 FPS with default settings until save game is loaded and OpenGL plug-in 0ubuntu0
r7583 Linux Ubuntu 10.10 x86 AMD Phenom II @ 3GHz ATI Radeon HD 4250 1GB Fully playable: 40-55 FPS with default settings until save game is loaded and OpenGL plug-in dfoxpro
r7687 Windows 7 x64 AMD Athlon 64 X2 4400 @ 2.2GHz nVidia GeForce GT 440 1GB Nearly perfect, OpenGL and DX11 work with less performance but better image quality. Endres

Gameplay Videos