Mario Kart: Double Dash‼ | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | GameCube |
Release date(s) | JP November 7, 2003 EU November 14, 2003 NA November 17, 2003 AUS November 19, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4), Co-op (4), LAN (16) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.
If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.
If EFB Copies to Texture Only is set kart flags on BBA mode do not appear. Disabling EFB Copies to Texture Only makes the kart flags appear as they should.
During the credits certain graphic effects are not displayed correctly. Characters are not blurred appropriately, and leave a purple trail. Refer issue 8003.
The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following Gecko codes depending of your game's region. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code.
$16:9 Widescreen v2 [Ralf, Kester] 04003F20 809F4EB4 04003F24 28030003 04003F28 40800008 04003F2C 38800009 04003F30 7FE3FB78 04003F34 48144E44 04003F38 C00295BC 04003F3C FC010040 04003F40 C002943C 04003F44 4081000C 04003F48 EC21002A 04003F4C 48000008 04003F50 EC210028 04003F54 48128844 04003F7C C0028B24 04003F80 C0A295BC 04003F84 EC250828 04003F88 EC210032 04003F8C EC250828 04003F90 48128808 04145A4C 4BEBE531 04145B04 4BEBE479 04145BF8 480000A4 04145F54 38800008 041460D8 4BEBDE61 04146298 4BEBDCA1 04146368 4BEBDBD1 041463B4 3880000A 04146648 4BEBD8F1 041466A8 38600000 041466B0 38A00260 0414672C 38600000 04146734 38A00260 04146790 4BEBD7A9 041467E0 4BEBD759 04146858 4BEBD6E1 041468EC 4BEBD64D 04146A10 4BEBD529 04146A94 60000000 04146A9C 38930077 04148D74 4BEBB1AC 04148D84 60000000 04150CF0 38600004 04150CF4 48000010 0415186C 60000000 04151878 48000010 043CBE08 3FE79E79 043CBE0C 4068A85F 48000000 803CBD94 DE000000 80008180 120000BC 0000C2CC E2000001 80008000 48000000 803CBD94 DE000000 80008180 120000C4 00004431 E2000001 80008000 48000000 803CBD94 DE000000 80008180 120000C6 00008000 E2000001 80008000 04003F58 C0028B24 04003F5C EFE10032 04003F60 4816383C 04003F94 A01B0020 04003F98 2800C39D 04003F9C 41820010 04003FA0 2800C3A0 04003FA4 41820008 04003FA8 48000014 04003FAC 3C00C3CC 04003FB0 901B0020 04003FB4 3C0043CC 04003FB8 901B0028 04003FBC C03B0028 04003FC0 48024EFC 04028EB8 4BFDB0DC 041581A8 3C00436D 041581B8 901F2090 04158270 3C00433E 04158288 901F20C0 04158298 3C004393 041582A8 901F20D0 04167798 4BE9C7C0 043CE38C 44088000 043CE390 439B0000 043CE394 43CE0000 043CE398 43500000 043CE39C 43A80000 043CE3A0 43150000
$16:9 Widescreen v2 [Ralf, Kester] 04003F20 809F4EB4 04003F24 28030003 04003F28 40800008 04003F2C 38800009 04003F30 7FE3FB78 04003F34 48144E74 04003F38 C00295BC 04003F3C FC010040 04003F40 C002943C 04003F44 4081000C 04003F48 EC21002A 04003F4C 48000008 04003F50 EC210028 04003F54 48128868 04003F7C C0028B24 04003F80 C0A295BC 04003F84 EC250828 04003F88 EC210032 04003F8C EC250828 04003F90 4812882C 04145A7C 4BEBE501 04145B34 4BEBE449 04145C28 480000A4 04145F84 38800008 04146108 4BEBDE31 041462C8 4BEBDC71 04146398 4BEBDBA1 041463E4 3880000A 04146678 4BEBD8C1 041466D8 38600000 041466E0 38A00260 0414675C 38600000 04146764 38A00260 041467C0 4BEBD779 04146810 4BEBD729 04146888 4BEBD6B1 0414691C 4BEBD61D 04146A40 4BEBD4F9 04146AC4 60000000 04146ACC 38930077 04148DA4 4BEBB17C 04148DB4 60000000 04150D20 38600004 04150D24 48000010 0415189C 60000000 041518A8 48000010 043D5C48 3FE79E79 043D5C4C 4068A85F 48000000 803D5BD4 DE000000 80008180 120000BC 0000C2CC E2000001 80008000 48000000 803D5BD4 DE000000 80008180 120000C4 00004431 E2000001 80008000 48000000 803D5BD4 DE000000 80008180 120000C6 00008000 E2000001 80008000 04003F58 C0028B24 04003F5C EFE10032 04003F60 481626E0 04003F94 A01B0020 04003F98 2800C39D 04003F9C 41820010 04003FA0 2800C3A0 04003FA4 41820008 04003FA8 48000014 04003FAC 3C00C3CC 04003FB0 901B0020 04003FB4 3C0043CC 04003FB8 901B0028 04003FBC C03B0028 04003FC0 48024EFC 04028EB8 4BFDB0DC 04157134 3C00436D 04157144 901F2090 041571FC 3C00433E 04157214 901F20C0 04157224 3C004393 04157234 901F20D0 0416663C 4BE9D91C 043D81AC 44088000 043D81B0 439B0000 043D81B4 43CE0000 043D81B8 43500000 043D81BC 43A80000 043D81C0 43150000
Enables 16:9 background pictures for Race, Records and Options menus, removing the black bars at the sides of the screen. Use one of the following Gecko codes with the Widescreen code.
16:9 Menu Backgrounds Add-On [Ralf] 06003860 0000007C 807B00DC 28030000 4182006C 3CA0C2CC 3CC04432 3C000953 60007461 809B0144 7C040040 41820040 3C001052 60006563 809B013C 7C040040 41820034 3C006561 60007231 809B0160 7C040040 41820018 3C001750 6000726F 809B015C 7C040040 40820014 90A30200 90C30208 90A30048 90C30050 7C7B1B78 48025A50 00000000 04029324 4BFDA53C
16:9 Menu Backgrounds Add-On [Ralf] 06003860 0000007C 807B00DC 28030000 4182006C 3CA0C2CC 3CC04432 3C000953 60007461 809B0144 7C040040 41820040 3C001052 60006563 809B013C 7C040040 41820034 3C006561 60007231 809B0160 7C040040 41820018 3C001750 6000726F 809B015C 7C040040 40820014 90A30200 90C30208 90A30048 90C30050 7C7B1B78 48025A50 00000000 04029324 4BFDA53C
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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Store EFB Copies to Texture Only | Off | Correct lens flare effect and BBA kart flags |
The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6117 | Windows 7 | Intel Core i7-930 @ 2.8 GHz | NVIDIA GeForce GTX 480 | Fully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, | Timmy112 |
r6512 | Windows 7 | AMD Phenom II X2 550 @ 3.1 GHz | ATI Radeon HD 4850 | Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled | |
r7232 | Mandriva Linux 2010.2 | AMD Athlon II X4 620 @ 2.6 GHz | NVIDIA GeForce 9800 GT | Regular performance, speed ranging from 80% e 90% | |
r7278 | Mac OS X | Intel Core i5 @ 2.3 GHz | Intel HD Graphics 3000 | Almost perfect, 50-60FPS | NJP13254 |
r7442 | Windows 7 | AMD Phenom II X4 910 @ 3 GHz | AMD Radeon HD 6970 | 100% Speed, Perfect | FHaze |
r7482 | Windows 7 | Intel Core 2 Quad Q8300 @ 3 GHz | NVIDIA GeForce 9500 GT | Works fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic. | Rafaello Fareday |
r7484 | Windows 7 | Intel Core i5-750 @ 2.66 GHz | NVIDIA GeForce GTX 260 | With Direct3D11 perfect but bad performance with D3D9 | TingPing |
r7574 | Mac OS X 10.6.7 | Intel Core 2 Duo T7300 @ 2 GHz | ATI Mobility Radeon HD 2400 XT | Fully playable | Arzhur |
r7583 | Windows 7 | Intel Pentium E2200 @ 2.2 GHz | NVIDIA GeForce 7100 | Fully Playable, only 2 or 3 slow downs | |
r7590 | Windows 7 | Intel Pentium @ 2 GHz | AMD Radeon HD 6850 | Works fine, but not 100% full speed, maybe 85% | thegungames |
3.0 | Windows 7 | AMD Turion 2 M520 @ 2.3 GHz | ATI Radeon HD 4200 128MB | 50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 | Timmy112 |
3.0 | Windows 7 | Intel Celeron E3300 @ 3.5 GHz | NVIDIA GeForce GT 240 | Works at full speed, 60FPS most of the time. | EliasYFGM |
3.0 | Windows 7 | Intel Core i7-2600K @ 3.6 GHz | Intel HD Graphics 3000 | After changing audio emulation to LLE recompiler, the game work perfect. | 23732 |
3.0 | Windows 7 | Intel Core i7-3820QM @ 2.6 GHz | NVIDIA GeForce GT 650M | Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy. | Pyro Paper Planes |
r7687 | Windows Vista | Intel Mobile Core 2 Duo T @ 2.26 GHz | NVIDIA GeForce 9400M | Works fine and is playable all time, but with any slowdowns. | Samake03 |
r7687 | Windows 7 | AMD Athlon 64 X2 4400 @ 2.2 GHz | NVIDIA GeForce GT 440 | Only 20-40FPS, sometimes too slow | Endres |
r7714 | Windows 7 | Intel Core i3-370M @ 2.4 GHz | AMD Radeon HD 6370M | Playable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed | |
3.0-201 | Windows Vista | Intel Pentium 4 @ 3.0 GHz | ATI Radeon X1300 | Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower. | Doubled-revolutions |
3.0-201 | Windows 7 | Intel Core i5-2410M @ 2.3 GHz | NVIDIA GeForce GT 525M | Grand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd. | Doubled-revolutions |
3.0-370 | Windows 7 | Intel Core i7-2600K @ 4.3 GHz | NVIDIA GeForce GTX 465 | Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture Decoder | MarsEdge |
3.0-415 | Windows 7 | Intel Core i5-2300 @ 3 GHz | NVIDIA GeForce GT 430 | Perfect, 60FPS, 100% Speed. | MiniBolt |
3.0-419 | Windows 7 | AMD Athlon II X4 640 @ 3 GHz | ATI Radeon HD 5670 | Fully playable, 40~60FPS | bruckxd |
3.0-692 | Windows 7 | Intel Core i5-3570K @ 3.4 GHz | Intel HD Graphics 4000 | Fully playable in single-player/2p co-op, 60FPS; FPS halves in split screen; D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler. | soren121 |
3.0-692 | Windows 7 | AMD Phenom II X4 810 Processor | ATI Radeon HD 4600 Series | The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button. | Goldtex |
3.0-735 | Windows 7 | Intel Core i7-2700K @ 3.5 GHz | NVIDIA GeForce GTX 580 | Perfect | Drezus |
3.5-78 | Windows 7 | Intel Core i5-2500K @ 3.3 GHz | AMD Radeon HD 6870 | Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA. | Gumphrey |
3.5-1391 | Windows 8 | Intel Core i7-3770 @ 3.4 GHz | NVIDIA GeForce GT 640 | Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches. | Doubled-revolutions |
3.5-1391 | Windows 8 | Intel Core i5-3337U @ 1.8 GHz | Intel HD Graphics 4000 | 90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races. | Doubled-revolutions |
3.5-2319 | Windows 7 | Intel Core i3-2330M @ 2.2 GHz | Intel HD Graphics 3000 | Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60FPS. | Oddlyoko2K |
4.0 | Windows 7 | Intel Core i7-3930K @ 3.2 GHz | ATI Radeon 7900 Series | Gameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever. | Senistra |
4.0 | Windows 7 | Intel Core i7-3930K @ 4.2 GHz | NVIDIA GeForce GTX 780 | DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation. | Techjar |
4.0.2 | Debian GNU/Linux | Intel Core i5-5200U @ 2.2 GHz | Intel HD Graphics 5500 | Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to "LLE recompiler" for background music and random crashes. Works well at 2x native internal resolution | josch |
4.0-561 | Windows 7 | Intel Core i3-2350M @ 2.3 GHz | 20FPS, glitchy intro. | Serega | |
4.0-1192 | Windows 7 | AMD Phenom II X4 640 @ 3.15 GHz | NVIDIA GeForce 9800 GT | Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me. | Durandal |
4.0-1997 | Mac OS X 10.9.3 | Intel Core i7-3615QM | Intel HD Graphics 4000 | Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900. | TellowKrinkle |
4.0-2103 | Windows 8.1 | Intel Core i7-4700MQ @ 2.4 GHz | Intel HD Graphics 4600 | Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller). | snesiscool |
4.0-3482 | Windows 7 | Intel Core i7-4710MQ | NVIDIA GeForce GTX 860M | Perfect. Played at 2x native and with OpenMP hack on, everything else as is | Andy |
4.0-6027 | Windows 7 | Intel Pentium e5700 @ 3 GHz | ATI Radeon HD 5570 | Full speed most of the time. 60FPS. | Atheoi |
4.0-6109 | Windows 8.1 | Intel Core i5-3210M @ 2.5 GHz | NVIDIA GeForce 610M | Switched to LLE sound due to HLE volume issues. Played at 60FPS/60VPS using Direct3D. No issues playing "All Cup Tour". Did not experience the resolved issues in the Problems section. | Wildgoosespeeder |
4.0-6803 | Windows 7 | AMD Athlon II X2 250 @ 3 GHz | NVIDIA GeForce GT 440 | Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering. | SPARTA |
4.0-7725 | Windows 7 | AMD Phenom II X4 965 @ 3.4 GHz | NVIDIA GeForce GTX 660 | Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on "Store EFB Copy to textures only" is disabling the lens flare effect completely. This is both present in EUR and US version. | Kenny |
4.0-7840 | Windows 10 | Intel Core 2 Quad Q9400 @ 3.6 GHz | NVIDIA GeForce GTX 660 | Perfect as far as I can tell. D3D Backend, HLE and all else defaults | Cammelspit |
4.0-8711 | Windows 10 | Intel Core i7-6700K @ 4 GHz | NVIDIA GeForce GTX 970 | Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA | Shadow19231 |
4.0-8863 | Arch Linux | Intel Core i7-4712MQ @ 3.2 GHz | NVIDIA GeForce GTX 860M | Smooth Game @ 60FPS. 3x IR | HowardTheDolphin |
4.0-8979 | Windows 10 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 960 | Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds. | samkostka |
4.0-9135 | Windows 10 | Intel Core i5-6600K @ 4.7 GHz | AMD Radeon R9 380 | Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering. | cammelspit |
5.0 | Windows 10 | Intel Core i5-8400 @ 2.8 GHz | NVIDIA GeForce GTX 1050 Ti | Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12 | John-117 |
5.0-19870 | Windows 10 | AMD Ryzen 7 3700X @ 3.6 GHz | NVIDIA GeForce RTX 3060 Ti | Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack. | John-117 |
5.0-21088 | Windows 11 | AMD Ryzen 5 3600 @ 3.6 GHz | NVIDIA GeForce RTX 3060 | Tested Dolphin in Windows Subsystem for Android. Subsystem's buggy Vulkan implementation causes crash on boot. Subsystem's OpenGL renderer is amusingly broken: Averages 1fps, keeps zooming in on the lower left, Lakitu, text, and menus seem to jumble all around, and the game refuses to accept further input on the "Grand Prix or Time Trial" menu. | DandelionSprout |
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