Metroid Prime: Trilogy: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = {{vgrelease|NA=August 24, 2009}}{{vgrelease|EU=September 4, 2009}}{{vgrelease|AUS=October 15, 2009}}
|released  = {{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure, Compilation
|genre    = First-person action-adventure, First-person shooter, Action-adventure, Compilation
|modes    = Single-player, Multiplayer
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
}}
}}


'''''Metroid Prime: Trilogy''''' is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It features ''[[Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid Prime 3: Corruption]]'' on a single dual-layer disc. The former two, which were originally released for the [[Nintendo GameCube]], have been updated with many of the features that were first implemented in the latter. Metroid Prime Trilogy comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of a handful of Wii games to come in a non-white DVD case.
'''''Metroid Prime: Trilogy''''' is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements. Each game maintains its original storyline and settings, but now Metroid Prime and Metroid Prime 2: Echoes let players use their Wii Remote to aim with precision as heroine Samus Aran. Based on the breakthrough control system that debuted in Metroid Prime 3: Corruption, these new Wii controls bring an entirely new level of immersion and freedom to these milestone games. Players can access the game they want from a unified main menu that ties together all three adventures. Through a new unlockables system, players can gain access to in-game rewards such as music and artwork by accomplishing objectives across all three games.


== Game Pages ==
== Game Pages ==
This page should be used for specific issues with the [[Metroid Prime: Trilogy]] launcher. For individual game information, please see the following pages.
This page should be used for specific issues with the [[Metroid Prime: Trilogy]] launcher. For individual game information, please see the following pages.


<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime1.png|link=Metroid Prime (Metroid Prime: Trilogy)]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime1.png|link=Metroid Prime (Metroid Prime: Trilogy)]]</div>
Line 20: Line 20:
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime3.png|link=Metroid Prime 3: Corruption (Metroid Prime: Trilogy)]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime3.png|link=Metroid Prime 3: Corruption (Metroid Prime: Trilogy)]]</div>
<div style="clear:left;"></div>
<div style="clear:left;"></div>
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
<!-- Shared problem with other Metroid Prime: Trilogy games -->
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Save File Hang</s> ===
As of {{revision|5.0-2567}} the game will hang on creation of a savefile. To avoid issues, use an older version of Dolphin for now while the regression is worked on. This may only happen on the Windows version of Dolphin, as users on Linux reported no hang. Repaired in {{revision|5.0-2577}}


=== Constant Wiimote Disconnects ===
}}}}
Since {{revision|3.5-471}}, the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem.
 
=== Cannot Use Multiple Save Files ===
While each game will work correctly with a single player profile, multiple profiles do not work correctly. Start a new game with a new profile, and the game will not start anew, but will instead load the save from the previous profile. Furthermore, if the player attempts to load the Metroid Prime 2 Multiplayer in the Trilogy launcher, the game will show the multiplayer intro and then load the most recent save of Metroid Prime 2's single player. There is no known solution at this time. See {{issue|6070}}.
 
=== <s>Slow Speed</s> ===
Starting with {{revision|3.5-367}}, the launcher is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. Fortunately, the launcher does not require fullspeed, and it has little impact on functionality. See {{issue|5982}}. Fixed by {{revision|3.5-380}}.
 
=== <s>Crash on Game Load</s> ===
Emulation crashed when launching any of the games. This occurred because Dolphin didn't support soft-resets/multiple dol files. See {{Issue|661}}. This problem is currently fixed with the merger of the ES_Launch branch in {{revision|3.5-268}}. Booting games from the launcher now boot properly. The old workaround is below, for users who wish to use 3.5 or other versions prior to {{revision|3.5-268}}.
*ES_Launch was broken in {{revision|3.5-644}}, but fixed again in {{revision|3.5-649}}.
 
===== Older Builds =====
:For builds before {{revision|3.5-268}}, the problem can be worked around by making a second ISO, and replacing "main.dol" file in DATA partition of ISO image to either rs5mp1_p, rs5mp2_p or rs5mp3_p.dol depending on which game you would like to play. Then switching between the unaltered ISO and the modified ISO; basically, you are emulating the soft-reset that the Wii would usually do by exiting the game, and then loading the correct DOL manually. All games can be booted using this method. Please remember that you must keep the unaltered Metroid Prime Trilogy ISO to switch games, create your saved games, and choose your difficulty.  The process is...
::*'''Make a backup copy of your ISO image''', in case you screw up, and because you need to keep the launcher for changing games and managing saves.
::* Download [http://filetrip.net/file.php?id=2700 WiiScrubber]
::* Extract WiiScrubber, and run MakeKeyBin.exe
::* Load the ISO in WiiScrubber, and expand the DATA partition
::* There will be 4 .dol files in the directory: main.dol (the Launcher), rs5mp1_p.dol (Prime 1), rs5mp2_p.dol (Prime 2), and rs5mp3_p.dol (Prime 3).
::* Right click "main.dol", and click "Replace". Replace it with the rs5mpX_p.dol file of your choice depending on the game you want to play.
::* All changes are saved automatically. Close WiiScrubber.
 
:Now you should have an unaltered Trilogy ISO, and a modified Trilogy ISO with the game you want to play. Now you need to make a new game and create a save for Trilogy.
 
::* Load the unaltered Metroid Prime Trilogy ISO
::* Create your new game, selecting which of the three games you created a modified ISO of earlier
::* Attempt to load the game, and it will freeze
::* Stop emulation, and load the altered ISO. It should load directly into the game using the save you just created.
::* The launcher is not needed to play the game, just fire up the modified ISO and it will immediately load your latest save.
:You will need to load the unaltered ISO and follow this process to play a different game, or load a different save file.


== Configuration ==
== Configuration ==
Line 59: Line 37:
{{Config
{{Config
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wiimote disconnects
|enablespeakerdatanotes = Prevents Wii Remote disconnects if using MS Bluetooth Stack
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER. Please visit the sub-game pages to add entries for individual games-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER. Please visit the sub-game pages to add entries for individual games-->
{{VersionCompatibilityVersion|4492|**}}
{{VersionCompatibilityVersion|0|**|ES_Launch required}}
{{VersionCompatibilityVersion|3.5-268|****|Multiple dol files supported}}
{{VersionCompatibilityVersion|3.5-268|****|ES_Launch merge}}
{{VersionCompatibilityVersion|3.5-367|***|Framelimiter slowdown problem}}
{{VersionCompatibilityVersion|3.5-367|***|Framelimiter slowdown problem}}
{{VersionCompatibilityVersion|3.5-380|****|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-380|****|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-644|**|ES_Launch broken}}
{{VersionCompatibilityVersion|3.5-644|**|ES_Launch broken}}
{{VersionCompatibilityVersion|3.5-649|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|3.5-649|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|3.5-1317|**|ES_Launch broken}}
{{VersionCompatibilityVersion|3.5-1392|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|4.0-1953|****|ES_Launch finished: the game is fully functional, multiplayer and gamesaves work}}
{{VersionCompatibilityVersion|4.0-4724|**|ES_Launch broken}}
{{VersionCompatibilityVersion|4.0-4833|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|5.0-2567|**|Saving broken, hangs within menus without a save.}}
{{VersionCompatibilityVersion|5.0-2577|****|Save regression fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER. Please visit the sub-game pages to add entries for individual games-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER. Please visit the sub-game pages to add entries for individual games-->
{{testing/entry|revision=[http://code.google.com/p/dolphin-emu/source/detail?r=7324350dfc4b953c088a8b275cf5d85d8fe383ee&name=ES_LAUNCH 3.0-141 (ES_LAUNCH)]|OS=Windows 7 x64|CPU=Intel Core 2 Quad QX9650 3000 @ 4GHz|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=mylfKlqaEGc Done]|tester=Foxcor}}
{{testing/entry|revision=3.0-141 ES_LAUNCH|OS=Windows 7|CPU=Intel Core 2 Quad QX9650 @ 4 GHz|GPU=ATI Radeon HD 5870|result=[https://www.youtube.com/watch?v=mylfKlqaEGc Metroid Prime: Trilogy on Dolphin - Wii Emu]|tester=Foxcor}}
{{testing/entry|revision=3.0-720|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7600 @ 3.06GHz|GPU=nVidia 9800GT|result=Metroid 2 runs at 30-40 FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40 FPS EFB Copies to ram for visor scanning|tester=GodsSins}}
{{testing/entry|revision=3.0-720|OS=Windows 7|CPU=Intel Core 2 Duo E7600 @ 3.06 GHz|GPU=NVIDIA GeForce 9800 GT|result=Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning|tester=GodsSins}}
{{testing/entry|revision=3.5-268|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 4.7ghz|GPU=nVidia GeForce GTX275|result=ES_Launch merger. Sucessfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.|tester=MaJoR}}
{{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.|tester=MayImilae}}
{{testing/entry|revision=3.5-379|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.3Ghz|GPU=nVidia GTX 680 (2-way SLI)|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution. For more info click [http://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}{{testing/end}}
{{testing/entry|revision=3.5-379|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 680 x2|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click [https://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.|tester=BillyAlt}}
{{testing/entry|revision=4.0-5550|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking.|tester=Andr0idOS}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=AMD Radeon R7 250E|result=IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. |tester=lmello}}
{{testing/entry|revision=5.0-11819|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 970|result=All games ran on 60FPS all the time. There were only occasional slowdowns at certain parts of each game. In Prime 1 when looking up at the rain during the Ridley boss fight; In Prime 2 when a Rezbit is uploading a virus to your suit making your visor flicker; In Prime 3 on the G.F.S. Valhalla when the rooms "Docking Bay 5" and "Hangar A Access" are connected and  visible at the same time.|tester=TowerTowel}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
{{Navigation Metroid}}
|vid1=il2kWHHp5Bo|cap1=Dolphin Emulator 4.0.2 - Metroid Prime: Trilogy (1080p HD) - Nintendo Wii
|vid2=Vs8GOzptjxw|cap2=Dolphin Emulator 4.0-5991 - Metroid Prime Trilogy (Metroid Prime 1) Gameplay test
}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Dual Layer Disc games]]

Latest revision as of 13:29, 26 February 2024

Metroid Prime: Trilogy
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid, Metroid Prime
Platform(s) Wii
Release date(s) NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009
Genre(s) First-person action-adventure, First-person shooter, Action-adventure, Compilation
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime: Trilogy
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Metroid Prime: Trilogy is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements. Each game maintains its original storyline and settings, but now Metroid Prime and Metroid Prime 2: Echoes let players use their Wii Remote to aim with precision as heroine Samus Aran. Based on the breakthrough control system that debuted in Metroid Prime 3: Corruption, these new Wii controls bring an entirely new level of immersion and freedom to these milestone games. Players can access the game they want from a unified main menu that ties together all three adventures. Through a new unlockables system, players can gain access to in-game rewards such as music and artwork by accomplishing objectives across all three games.

Game Pages

This page should be used for specific issues with the Metroid Prime: Trilogy launcher. For individual game information, please see the following pages.

MPT Game Pages Prime1.png
MPT Game Pages Prime2.png
MPT Game Pages Prime3.png

Emulation Information

Constant Wii Remote Disconnects

When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable Enable Speaker Data to remedy this problem. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough, or follow this Wii Remote -TR Connection Guide anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.

Problems

Save File Hang

As of 5.0-2567 the game will hang on creation of a savefile. To avoid issues, use an older version of Dolphin for now while the regression is worked on. This may only happen on the Windows version of Dolphin, as users on Linux reported no hang. Repaired in 5.0-2577

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Wii Remote

Config Setting Notes
Enable Speaker Data Off Prevents Wii Remote disconnects if using MS Bluetooth Stack

Version Compatibility

The graph below charts the compatibility with Metroid Prime: Trilogy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-141 ES_LAUNCH Windows 7 Intel Core 2 Quad QX9650 @ 4 GHz ATI Radeon HD 5870 Metroid Prime: Trilogy on Dolphin - Wii Emu Foxcor
3.0-720 Windows 7 Intel Core 2 Duo E7600 @ 3.06 GHz NVIDIA GeForce 9800 GT Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning GodsSins
3.5-268 Windows 7 Intel Core i5-3570K @ 4.7 GHz NVIDIA GeForce GTX 275 ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new. MayImilae
3.5-379 Windows 7 Intel Core i5-2500K @ 4.3 GHz NVIDIA GeForce GTX 680 x2 100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click here Megamew28
4.0-3532 Windows 7 Intel Core i7-4770K @ 3.5 GHz NVIDIA GeForce GTX 750 Ti Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar. BillyAlt
4.0-5550 Windows 8.1 Intel Core i5-4670K @ 4.4 GHz NVIDIA GeForce GTX 970 One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking. Andr0idOS
5.0 Linux 4.8.15 Intel Core i5-4690 @ 3.5 GHz AMD Radeon R7 250E IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. lmello
5.0-11819 Windows 10 Intel Core i7-7700K @ 4.2 GHz NVIDIA GeForce GTX 970 All games ran on 60FPS all the time. There were only occasional slowdowns at certain parts of each game. In Prime 1 when looking up at the rain during the Ridley boss fight; In Prime 2 when a Rezbit is uploading a virus to your suit making your visor flicker; In Prime 3 on the G.F.S. Valhalla when the rooms "Docking Bay 5" and "Hangar A Access" are connected and visible at the same time. TowerTowel

Gameplay Videos