NBA Street Vol. 2: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:NBAStreetVol2GC.jpg|300px]] | |||
|image | |developer = EA Canada | ||
|developer | |publisher = EA Sports BIG | ||
|publisher | |series = NBA Street | ||
|genre | |released = {{vgrelease|NA=April 28, 2003|EU=May 2, 2003}} | ||
|modes | |genre = Sports, Basketball | ||
| | |modes = Single-player, Multiplayer (2) | ||
| | |input = GameCube Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-gc-nba-street-vol-2 | |||
}} | |||
'''''NBA Street Vol. 2''''' | Three-on-three action basketball game. Like the first '''''NBA Street Vol. 2'''''<nowiki>'</nowiki>s roster of players comprises both fictional Street Legends and real NBA players. In addition to teams of contemporary superstars, the licensed half of the roster also includes great NBA names of yesteryear -- Julius Erving, Clyde Drexler, Dominque Wilkins, Larry Bird, Magic Johnson, Pete Maravich, George Gervin, Wilt Chamberlain, Jerry West, Bill Walton, and more. The classic players add a nice bit of leavening to the game's style, with the short shorts and high socks of the NBA's old school contrasting with today's baggy jerseys and loosened-up attitude. In total, the roster includes 145 modern players, 6 fictional Street Legends, and 25 NBA Legends. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
{{Problems/VP6 Videos}} | |||
}}}} | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
| | |manualtexturesampling = On | ||
|manualtexturesamplingnotes = Render VP6 video | |||
| | |||
}} | }} | ||
==Gameplay Videos== | == Version Compatibility == | ||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|3.0-71|****|}} | |||
{{VersionCompatibilityClose}} | |||
== Testing == | |||
{{testing/start}} | |||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=Intel Pentium E6300 @ 3.4 GHz|GPU=ATI Radeon HD 4850|result=Playable 60FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game.|tester=axfelix}} | |||
{{testing/entry|revision=4.0-263|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=NVIDIA GeForce GT 650M|result=Playable 60FPS (NTSC) --- Intro cinematic are majorly glitched, but menus are only slightly glitched. Shadows overlap characters in-game.|tester=nos770}} | |||
{{testing/entry|revision=4.0-720|OS=Windows 7|CPU=AMD Phenom II X6 1090T|GPU=NVIDIA GeForce GTX 560|result=Playable 60FPS. Graphics with Direct3D are perfect.|tester=Rostack}} | |||
{{testing/entry|revision=4.0-7420|OS=Windows 10|CPU=Intel Core2 Duo E7300 @ 2.66 GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable 30-45FPS.|tester=Dragic}} | |||
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=AMD FX-6120 @ 3.8 GHz|GPU=AMD Radeon 7850 2GB|result=Playable 60FPS using OpenGL backend.|tester=SuchDogeWow}} | |||
{{testing/entry|revision=5.0-20734|OS=Windows 11|CPU=Intel Core i3-12100F|GPU=NVIDIA GeForce GTX 1650|result=Playable at 60FPS. Cinematics look normal with manual sampling on. Some textures look pixelated (the number 5 on the scoreboard) but it looks that way on GameCube too.|tester=AGuy27}} | |||
{{testing/end}} | |||
== Gameplay Videos == | |||
{{VideoGallery | |||
|vid1=KFVUqy0aHcE|cap1=Dolphin Emulator 4.0 - NBA Street Vol. 2 (1080p HD) - Nintendo GameCube | |||
}} | |||
{{Navigation/NBA Street}} | |||
[[Category:GameCube games]] |
Latest revision as of 04:53, 24 February 2024
NBA Street Vol. 2 | |
---|---|
Developer(s) | EA Canada |
Publisher(s) | EA Sports BIG |
Series | NBA Street |
Platform(s) | GameCube |
Release date(s) | NA April 28, 2003 EU May 2, 2003 |
Genre(s) | Sports, Basketball |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Three-on-three action basketball game. Like the first NBA Street Vol. 2's roster of players comprises both fictional Street Legends and real NBA players. In addition to teams of contemporary superstars, the licensed half of the roster also includes great NBA names of yesteryear -- Julius Erving, Clyde Drexler, Dominque Wilkins, Larry Bird, Magic Johnson, Pete Maravich, George Gervin, Wilt Chamberlain, Jerry West, Bill Walton, and more. The classic players add a nice bit of leavening to the game's style, with the short shorts and high socks of the NBA's old school contrasting with today's baggy jerseys and loosened-up attitude. In total, the roster includes 145 modern players, 6 fictional Street Legends, and 25 NBA Legends.
Problems
VP6 Videos
NBA Street Vol. 2 uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Manual Texture Sampling | On | Render VP6 video |
Version Compatibility
The graph below charts the compatibility with NBA Street Vol. 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-71 | Windows 7 | Intel Pentium E6300 @ 3.4 GHz | ATI Radeon HD 4850 | Playable 60FPS (NTSC)--> Lots of graphical glitches in menus, but works well once you get in-game. | axfelix |
4.0-263 | Windows 8 | Intel Core i7-3630QM @ 2.4 GHz | NVIDIA GeForce GT 650M | Playable 60FPS (NTSC) --- Intro cinematic are majorly glitched, but menus are only slightly glitched. Shadows overlap characters in-game. | nos770 |
4.0-720 | Windows 7 | AMD Phenom II X6 1090T | NVIDIA GeForce GTX 560 | Playable 60FPS. Graphics with Direct3D are perfect. | Rostack |
4.0-7420 | Windows 10 | Intel Core2 Duo E7300 @ 2.66 GHz | NVIDIA GeForce 9500 GT | Playable 30-45FPS. | Dragic |
4.0-7840 | Windows 10 | AMD FX-6120 @ 3.8 GHz | AMD Radeon 7850 2GB | Playable 60FPS using OpenGL backend. | SuchDogeWow |
5.0-20734 | Windows 11 | Intel Core i3-12100F | NVIDIA GeForce GTX 1650 | Playable at 60FPS. Cinematics look normal with manual sampling on. Some textures look pixelated (the number 5 on the scoreboard) but it looks that way on GameCube too. | AGuy27 |
Gameplay Videos
|
- EA Canada (Developer)
- EA Sports BIG (Publisher)
- NBA Street (Series)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Sports (Genre)
- Basketball (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Manual Texture Sampling (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- GameCube games