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New Super Mario Bros. Wii
|New Super Mario Bros. Wii|
|Series||Super Mario Bros|
|Mode(s)||Single-player, local co-op (2-4 players), Battle coin (2-4 players), Free for all (2-4 players)|
|Input methods||Wii Remote|
|GameIDs||SMNP01, SMNK01, SMNE01, SMNW01, SMNJ01|
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. To highlight the uniqueness of the title, Nintendo chose to use a red case instead of the traditional white; it is one of three Wii games to come in a non-white keep case (the others being Metroid Prime: Trilogy and Zangeki no REGINLEIV).
The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser’s henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 88 levels, Mario must defeat Bowser's children, the Koopalings and Bowser Jr., and Bowser himself before finally saving Princess Peach.
New Super Mario Bros. Wii has been critically and commercially successful; it is currently the sixth best-selling game on the Wii, with more than 10.55 million copies sold worldwide. It received several honors, including the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award and GameTrailers awarded it Best Wii Game of 2009.
Texture Cache Related
"Unknown address pointer prefix 41, report this to the devs: 0x419400A4" in Level 4-3: Safe Texture Cache must be enabled.
The blue coins are invisible
I saw them, but only once in the emulator in level 2-6 220.127.116.11 23:15, 1 March 2011 (CET)
On Wii (jump on "P")
On Wii (blue coins occur)
On Dolphin (jump on "P")
On Dolphin (blue coins are invisible)
On Dolphin (blue coins can be collected)
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On, unclear if Fast is safe||The game crashes at the end of level 4-3 if this option is not checked|
|Sideways Wiimote||On||Corrects the D-Pad orientation so Mario goes in the same direction as the D-Pad button|
|Extension||None|| D-Pad controls Mario
Button 1 (Wiimote) = Dash/Carry
Button 2 (Wiimote) = Jump
Tilt Right (Wiimote) = Tilt platform clockwise
Tilt Left (Wiimote) = Tilt platform counterclockwise
|Extension||Nunchuck|| Control stick controls Mario
Button Z (Nunchuck) = Dash
Button B (Wiimote) = Dash/Carry
Button A (Wiimote) = Jump
Tilt Forward (Wiimote) =Tilt platform clockwise
Tilt Backward (Wiimote) = Tilt platform counterclockwise
|Shake Z-axis||e.g. Right Shoulder Button||Allows Mario to spin with the Helicopter Hat|
Press Alt+F6 to add additional Wiimotes when requested during gameplay.
Emulate WiiMote on a XBOX 360 controller
The following ini-file (/user/config/profiles/wiimote/XBOX360GP.new-mario-bros.ini) shows how to emulate the wiimote using a XBOX-360 controller.
[Profile] Device = XInput/0/Gamepad Buttons/A = Button Y Buttons/B = Button X Buttons/1 = Button B Buttons/2 = Button A Buttons/- = Back Buttons/+ = Start Buttons/Home = Thumb L Swing/Up = Left Y+ Swing/Down = Left Y- Swing/Left = Left X- Swing/Right = Left X+ Tilt/Forward = Right Y+ Tilt/Backward = Right Y- Shake/Z = Shoulder R Rumble/Motor = Motor L|Motor R D-Pad/Up = Pad N D-Pad/Down = Pad S D-Pad/Left = Pad W D-Pad/Right = Pad E Options/Sideways Wiimote = 1,000000
The graph below charts the compatibility with New Super Mario Bros. Wii since Dolphin'srelease, listing revisions only where a compatibility change occurred.
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