Pac-Man World 3

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Pac-Man World 3
Pac-Man World 3.jpg
Developer(s) Namco Bandai Games, Blitz Games
Publisher(s) Namco Bandai Games
Series Pac-Man
Platform(s) GameCube
Release date(s) NA November 17, 2005
EU June 23, 2006
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pac-Man World 3
Playable
GameIDs GP8P69, GP8EAF
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
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Pac-Man World 3 is the third game in the Pac-Man World series and the only one in the trilogy that was not released in Japan. It also marks the 25th anniversary of the Pac-Man arcade game. This game features more fighting and more melee combat than the first two Pac-Man World games. It also features a speaking Pac-Man for the first time.

Problems

Elevator

The elevator in level 4 that unlocks the second platform to reach the first siphon will not run properly with HLE. It will allow you to go down, but will not allow you to go back up. If you use LLE, it works perfectly.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes

DSP Emulator Engine

LLE Allows Level 4 Elevator to work and play sound at appropriate speed

Version Compatibility

The graph below charts the compatibility with Pac-Man World 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-4478 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Barely playable. Dialog in-game plays at half speed and crackles without LLE, and with LLE (on thread) the game can go as low as 50% speed in large areas. It's more stable with HLE but not by a whole lot. During the walking animation Pac-Man will sometimes jitter forwards and back which is annoying but it doesn't actually change the gameplay. Otherwise cutscenes, music, physics are okay but it's so slow it doesn't really matter. Xerxes
5.0 Windows 10 AMD FX 6350 @ 3.9GHz NVIDIA GeForce GTX 660 OpenGL, HLE, 2xNative, No AA, 1xAF

Far more playable than previous builds. Pac-Man's movement still studders but the audio lag and generally slow speeds are gone.

GAMMA

Gameplay Videos