Pac-Man World 3

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Pac-Man World 3
Pac-Man World 3.jpg
Developer(s) Namco Bandai Games, Blitz Games
Publisher(s) Namco Bandai Games
Series Pac-Man
Platform(s) GameCube
Release date(s) NA November 17, 2005
EU June 23, 2006
Genre(s) Platform
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Pac-Man World 3
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The classic gaming character Pac-Man is back for the third iteration of the Pac-Man World series. Pac-Man World 3 features the classic Pac-Man powers and adds a few new abilities--such as superstomp and electric shock--to assist the yellow-ball-like hero against his ghost foes. You will also be able to take control of two different ghost characters. The game takes place in both 2D and 3D and includes the original Pac-Man arcade game.

Problems

Elevator

The elevator in level 4 that unlocks the second platform to reach the first siphon will not run properly with HLE. It will allow you to go down, but will not allow you to go back up. If you use LLE, it works perfectly. See issue 11859. Fixed at some point.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Pac-Man World 3 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4478 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Barely playable. Dialog in-game plays at half speed and crackles without LLE, and with LLE (on thread) the game can go as low as 50% speed in large areas. It's more stable with HLE but not by a whole lot. During the walking animation Pac-Man will sometimes jitter forwards and back which is annoying but it doesn't actually change the gameplay. Otherwise cutscenes, music, physics are okay but it's so slow it doesn't really matter. Xerxes
5.0 Windows 10 AMD FX 6350 @ 3.9 GHz NVIDIA GeForce GTX 660 OpenGL, HLE, 2xNative, No AA, 1xAF

Far more playable than previous builds. Pac-Man's movement still studders but the audio lag and generally slow speeds are gone.

GAMMA

Gameplay Videos