Phantasy Star Online Episode III: C.A.R.D. Revolution: Difference between revisions
m (Figured I'd just quickly change the number of online players down to 0, as even if Dolphin supported the BBA, the unofficial servers BARELY work with Episode 3, and the official servers have been dead for eons.) |
m (Sorry for the editing frenzy, but I just noticed the genre is totally wrong. Changed it to what it should be, turn based strategy card game.) |
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|released = {{vgrelease|JP=November 27, 2003|NA=March 2, 2004|EU=June 11, 2004}} | |released = {{vgrelease|JP=November 27, 2003|NA=March 2, 2004|EU=June 11, 2004}} | ||
|series = ''Phantasy Star Online'' | |series = ''Phantasy Star Online'' | ||
|genre = | |genre = Turn-Based Strategy Card Game | ||
|modes = Single-player, Multiplayer (4), Online (0) | |modes = Single-player, Multiplayer (4), Online (0) | ||
|input = GameCube Controller | |input = GameCube Controller |
Revision as of 22:30, 22 March 2013
Phantasy Star Online Episode III: C.A.R.D. Revolution | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Phantasy Star Online |
Platform(s) | GameCube |
Release date(s) | JP November 27, 2003 NA March 2, 2004 EU June 11, 2004 |
Genre(s) | Turn-Based Strategy Card Game |
Mode(s) | Single-player, Multiplayer (4), Online (0) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Phantasy Star Online Episode III: C.A.R.D. Revolution is a video game released for the Nintendo GameCube. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after Episodes I and II.
Problems
NTSC Version
The NTSC version does not boot, only displaying the error "ERROR: Trying to compile at 0. LR=00000000". The PAL version works perfectly in comparison, minus the online mode portion of the game.
Apparently sometime between the time of this bug and stable release 3.5, the crash was fixed, as the NTSC version boots flawlessly now.
Missing Characters in Text
All versions of the game may have missing characters in various game text, per issue 30. Such can be resolved by setting accurate texture case towards a "safe" setting, though it's unclear what setting is necessary. Middle seems to work fine, though there may be 1 or 2 missing letters every once in a long while.
Calender
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D9 or OpenGL | Avoids white screen post license info |
Texture Cache Accuracy | On | Fixes the missing letters problem on the EU version of the game. Avoids issue 30 on JP version. |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Required for music to not sound crackly and bad; can be disabled if one's PC cannot handle LLE sound, as long as the music is turned off in-game (under options from the title screen). |
Version Compatibility
The graph below charts the compatibility with Phantasy Star Online Episode III: C.A.R.D. Revolution since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5 | Windows 7 x64 | Intel Core i7-870 @ 2.93GHz | ASUS Nvidia GTX 560 TI | [NTSC] Flawless from what I've tested after copying my old save file from my memory card; I haven't tried playing through the whole game, but it should work fine. | Star-X |
^r7458 | Windows 7 x64 | Intel Core i7-870 @ 2.93GHz | AMD Radeon HD 6870 | [PAL] Perfect, I've beat the entire game at 100% speed. No text/texture/music bug or desync. | Sojiro seta |
^3.0-189 | Windows 7 x64 | AMD Phenom II X4 B60 @ 3.3Ghz | AMD Radeon HD 6770 | [PAL] Game is completely playable at full speed, however certain letters of a conversation will occasionally not appear. For example, "Ou" instead of "You". No texture or desync bugs though. Only works on Direct X 9, Direct X 11 displays a white screen past the license agreement. I fixed the text problem by enabling accurate text cache. | Krigo |
^3.0-432 | Windows Server 2008 R2 x64 | AMD Athlon II x2 @ 3.4GHz | AMD Radeon HD 6570 | Steady 30 FPS, no problems with x2 native resolution. | |
^3.0-692 | Windows 7 x64 | Intel Core i7-2680QM @ 2GHz | nVidia GeForce GT 525M | [Broken] [Laptop+hybrid graphics] Interrupt <20>: SRR0 = 0x8001ccb8 TB = 0x00389caf630017fb. | dreadslicer |
Gameplay Videos
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- Sonic Team (Developer)
- Sega (Publisher)
- Phantasy Star Online (Series)
- Pages with redlink series
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Turn-Based Strategy Card Game (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- 0 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games
- GameCube Games with BBA-Modem Support