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Phantasy Star Online Episode I & II Plus
|Phantasy Star Online Episode I & II Plus|
|Series||Phantasy Star Online|
|Release date(s)|| JP November 27, 2003|
NA September 15, 2004
|Mode(s)||Single-player, Multiplayer (4), Online (0)|
|Input methods||GameCube Controller|
Phantasy Star Online Episode I & II Plus is a re-release of Phantasy Star Online Episode I & II, and is another combination port of the Dreamcast releases Phantasy Star Online and Phantasy Star Online ver2. Phantasy Star Online Episode I & II Plus was released on the Nintendo GameCube in 2003, only a year after the original release of Phantasy Star Online Episode I & II, due to a cheating glitch in the original title. Players discovered that if they connected PSO to a computer, the PC could pretend to be a server and allow easy hacking of the game. In addition to cheat protections, a number of Xbox exclusive content and online only missions were added to the offline mode. Now that the servers for online mode have been taken down, Phantasy Star Online Episode I & II Plus is the best PSO experience currently available on a console.
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
Scenes that play video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.
DSP HLE Sound Crackling
Audio begins to stutter and crackle in the main menu and continues throughout gameplay. Use DSP LLE to fix. See . Fixed by the merger of New-AX-HLE 2.0 in .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fix black videos|
The graph below charts the compatibility with Phantasy Star Online Episode I & II Plus since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-950 @ 3.71GHz||ATI Radeon HD 5850||Playable, average of 30 FPS||Bigyimmy007|
|Windows Vista x64||Intel Core i5-2500K @ 3.4GHz||Intel HD 3000||appearing white square(s) D3D, use OpenGL||jarupxx|
|Windows 7 x64||AMD Phenom II X6 1100T @ 3.8GHz||ATI Radeon HD 6770 x2||First off use OpenGL, anything else doesn't work. Second scaled EFB has to be off. Set EFB to real and make sure you have it set to native x2 for quickest boot up. Problem game won Proceed past loading screen you accept the terms and system freezes any ideas?||Zuch0698o|
|^||Windows 7 x64||Intel Core i7-3770K @ 3.5GHz||ATI Radeon HD 7970||Unplayable, it hangs after confirming the time and only even gets that far using OpenGL with disabled Scaled EFB and EFB set to Real, otherwise it white or black screens even before that, though it seems to run up to that point in the background still.||Alex|
|Windows 7 x64||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GT 640||The game works fine. I forgot to put in the fixes for black screens during videos, but that is not important to me anyway. I used OpenGL and made sure that I didn't set the system date. I got through the black screen by pressing pause, and was able to create the character I wanted, though there is some slowdown when selecting a class caused by a blur effect in the text describing them, but its very minor. In game, I was able to play a few offline quest and beat two Episode II bosses with no slowdown or glitches, well except for the Gol Dragon Fight when it creates a clone of itself. Using DSP LLE as well for sound.||Yugix|
|Windows 7 x64||Intel Core 2 Quad Q9650 @ 3.00GHz||ATI Radeon HD 5700||Playable only with OpenGL. All versions of Direct3D malfunction at initial loading screen then freeze. Compatability settings in main article (i.e. EFB Enabled/Real, Scaled EFB Copy Disabled, Internal Resolution 1x) work for me with OpenGL renderer. All other settings were left at default out-of-the-box values.|