Resident Evil Zero: Difference between revisions

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===Audio===
===Audio===
Sound crackling is a common issue in this game and some sounds are cut-off, refer {{Issue|2541}}.
Sound crackling is a common issue in this game and some sounds are cut-off, refer {{Issue|2541}}.
11/4/2012 update: the problem get solved as you change the frame rate to Audio.


== Configuration (Old) ==
== Configuration (Old) ==

Revision as of 15:00, 11 April 2012

Resident Evil Zero
ResidentEvilZeroGC.jpg
Developer(s) Capcom
Publisher(s) Capcom, Nintendo Australia
Series Resident Evil
Platform(s) GameCube
Genre(s) Survival Horror
Mode(s) Single-player
Input methods
Compatibility 5Stars5.pngEdit rating: Resident Evil Zero
Perfect
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Resident Evil Zero, known in Japan as Biohazard 0, is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of Resident Evil 4. The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.

A near straight port was released for the Wii in 2009 under the title Resident Evil Archives: Resident Evil Zero.

Problems

Audio

Sound crackling is a common issue in this game and some sounds are cut-off, refer issue 2541.

11/4/2012 update: the problem get solved as you change the frame rate to Audio.

Configuration (Old)

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Direct3D
Scaled EFB Copy On
Disable Fog On
Texture Cache Accuracy Position 4

Configuration 3.0-367

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core On
CPU Emulator Engine JIT Recompiler

Graphics

Config Setting Notes
Fullscreen Resolution 1152 x 864
Aspect Ratio Auto
Internal Resolution 2x Native
Anti-Aliasing 1x
Scaled EFB Copy Off
Per-Pixel Lighting On
Disable Fog On
Skip EFB Access from CPU On
Texture Cache Accuracy position 4

Audio

Config Setting Notes
DSP Emulator Engine DSP HLE Emulation
Audio Backend XAudio2

Settings by Axlyted.

Version Compatibility

The graph below charts the compatibility with Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21455 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6535 Windows 7 x64 Intel Core I5-760 nVidia GeForce GTX 470 Perfect
r6535 Windows 7 x64 AMD Phenom II 955 X4 @ 3.2Ghz ATI Radeon HD 4890 Perfect
r6666 Windows 7 x86 AMD Phenom X4 9550 @ 2.1Ghz nVidia GeForce 8500GT Starts, Intense lag (typically 40% speed or less)
3.0 Windows 7 x64 Intel Core i7 @ 3.6GHz ATI Radeon HD 5870 Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2 Duriancake
3.0-367 Windows 7 x64 i3 @ 3.1Ghz nVidia GeForce 550GTX Ti works great after setting the frame limit to Audio instead of Auto Axlyted

Gameplay Videos

Template:Navigation Resident Evil