Resident Evil Zero: Difference between revisions
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{{testing/entry|revision=6666|OS=Windows 7 x86|CPU=AMD Phenom X4 9550 @ 2.1Ghz|GPU=nVidia GeForce 8500GT|result=Starts, Intense lag (typically 40% speed or less)|tester=}} | {{testing/entry|revision=6666|OS=Windows 7 x86|CPU=AMD Phenom X4 9550 @ 2.1Ghz|GPU=nVidia GeForce 8500GT|result=Starts, Intense lag (typically 40% speed or less)|tester=}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2|tester=Duriancake}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 @ 3.6GHz|GPU=ATI Radeon HD 5870|result=Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2|tester=Duriancake}} | ||
{{testing/entry|revision=3.0-367|OS=Windows 7 x64|CPU=i3 @ 3.1Ghz|GPU=nVidia GeForce 550GTX Ti|result=works great after setting the frame limit to Audio instead of Auto|tester=Axlyted}} | {{testing/entry|revision=3.0-367|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.1Ghz|GPU=nVidia GeForce 550GTX Ti|result=works great after setting the frame limit to Audio instead of Auto|tester=Axlyted}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 15:04, 11 April 2012
Resident Evil Zero | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom, Nintendo Australia |
Series | Resident Evil |
Platform(s) | GameCube |
Genre(s) | Survival Horror |
Mode(s) | Single-player |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Resident Evil Zero, known in Japan as Biohazard 0, is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of Resident Evil 4. The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.
A near straight port was released for the Wii in 2009 under the title Resident Evil Archives: Resident Evil Zero.
Problems
Audio
Sound crackling is a common issue in this game and some sounds are cut-off, refer issue 2541.
11/4/2012 update: the problem get solved as you change the frame rate to Audio.
Configuration (Old)
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | Direct3D | |
Scaled EFB Copy | On | |
Disable Fog | On | |
Texture Cache Accuracy | Position 4 |
Configuration 3.0-367
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On | |
CPU Emulator Engine | JIT Recompiler |
Graphics
Config | Setting | Notes |
---|---|---|
Fullscreen Resolution | 1152 x 864 | |
Aspect Ratio | Auto | |
Internal Resolution | 2x Native | |
Anti-Aliasing | 1x | |
Scaled EFB Copy | Off | |
Per-Pixel Lighting | On | |
Disable Fog | On | |
Skip EFB Access from CPU | On | |
Texture Cache Accuracy | position 4 |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | DSP HLE Emulation | |
Audio Backend | XAudio2 |
Settings by Axlyted.
Version Compatibility
The graph below charts the compatibility with Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6535 | Windows 7 x64 | Intel Core I5-760 | nVidia GeForce GTX 470 | Perfect | |
r6535 | Windows 7 x64 | AMD Phenom II 955 X4 @ 3.2Ghz | ATI Radeon HD 4890 | Perfect | |
r6666 | Windows 7 x86 | AMD Phenom X4 9550 @ 2.1Ghz | nVidia GeForce 8500GT | Starts, Intense lag (typically 40% speed or less) | |
3.0 | Windows 7 x64 | Intel Core i7 @ 3.6GHz | ATI Radeon HD 5870 | Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2 | Duriancake |
3.0-367 | Windows 7 x64 | Intel Core i3 @ 3.1Ghz | nVidia GeForce 550GTX Ti | works great after setting the frame limit to Audio instead of Auto | Axlyted |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- Nintendo Australia (Publisher)
- Resident Evil (Series)
- Survival Horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- Texture Cache Accuracy (Config Required)
- Enable Dual Core (Config Required)
- CPU Emulator Engine (Config Required)
- Fullscreen Resolution (Config Required)
- Aspect Ratio (Config Required)
- Internal Resolution (Config Required)
- Anti-Aliasing (Config Required)
- Per-Pixel Lighting (Config Required)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Audio Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games