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Resident Evil Zero
Resident Evil Zero, known in Japan as Biohazard 0, is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of Resident Evil 4. The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.
A near straight port was released for the Wii in 2009 under the title Resident Evil Archives: Resident Evil Zero.
Problems
Audio
- Sound crackling is a common issue in this game and some sounds are cut-off, refer issue 2541. The problem can be solved by changing the frame rate limit to Audio, or enabling Audio Throttling in older revisions.
- This sound problem can partially be fixed by using the new versions of Dolphin (3.0+) and using Xaudio2
Map
- The map will always display all the other maps available via a selection menu even if you haven't collected/visited the other map yet. This issue is fixed in latest revisions.
- You can fix this problem using the new version of dolphin (3.0)
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Resident Evil Zero since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r2842 | Windows | Intel Core 2 Duo E8400 @ 4GHz | nVidia GeForce 9800 GTX+ | Fully playable. Resident Evil Zero (GameCube) on PC with Dolphin emulator (HD 720p) | 4y4u |
r6535 | Windows 7 x86 | Intel Pentium @ 3GHz | nVidia GeForce GT 440 | Runs OK, with some slowdowns. | Brunn0121 |
r6535 | Windows 7 x64 | Intel Core i7-3612QM 2.1GHz | nVidia GeForce GT 630M | Perfect | Squall |
r6535 | Windows 7 x64 | Intel Core i5-760 | nVidia GeForce GTX 470 | Perfect | |
r6535 | Windows 7 x64 | AMD Phenom II 955 X4 @ 3.2GHz | ATI Radeon HD 4890 | Perfect | |
r6666 | Windows 7 x86 | AMD Phenom X4 9550 @ 2.1GHz | nVidia GeForce GT 8500 | Starts, Intense lag (typically 40% speed or less). | |
r7540 | Windows 7 x64 | Intel Core I7-3612QM @ 2.1GHz | nVidia GeForce GT 630M | Perfect | Squall |
3.0 | Windows 7 x64 | Intel Core i7 @ 3.6GHz | ATI Radeon HD 5870 | Almost Perfect, some BGMs will cut out, using HLE audio with XAudio2. | Duriancake |
3.0 | Windows 7 x64 | Intel Core i7-3612QM 2.1GHz | nVidia GeForce GT 630M | Perfect if checked "Skip EFB access from CPU" | Squall |
3.0-367 | Windows 7 x64 | Intel Core i3 @ 3.1GHz | nVidia GeForce GTX 550 Ti | Works great after setting the frame limit to Audio instead of Auto. | Axlyted |
3.0-750 | Windows 7 x64 | Intel Core i3 @ 3.2GHz | ATI Radeon HD 5570 | Slow. Average of 15-20 FPS, with some major drops in certain areas. | |
3.0-765 | Windows 7 x64 | Intel Core i7-3612QM @ 2.1GHz | nVidia GeForce GT 630M | Good but drops down to 18 FPS after state load. Doesn't clear code. | Squall |
3.0-801 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 670 | Perfect as long as you don't load state, major slow down if you do use it. |
Gameplay Videos
- Capcom (Developer)
- Capcom (Publisher)
- Nintendo Australia (Publisher)
- Resident Evil (Series)
- Survival Horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- GameCube games
- Survival horror games