F-Zero GX: Difference between revisions

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802 bytes added ,  1 October 2017
add test, and v-sync works just fine for me
(→‎Heat Effect/Blur: Vulkan solves this as well without disabling effects)
(add test, and v-sync works just fine for me)
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{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}
{{image|F-ZeroGXEFBtoRAMCredits.png|Proper Credits|br}}


=== Emblem Editor Issues ===
=== Emblem Editor Cursor Issues ===
When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."
When using the emblem editor, the cursor's position will fail to correctly update on Medium and Fast Texture Cache Accuracy levels. To fix, use "Safe."


=== <s>Dual Core Resets</s> ===
=== <s>Dual Core Resets</s> ===
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== Enhancements ==
== Enhancements ==
=== V-Sync Crashes ===
=== <s>V-Sync Crashes</s> ===
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash.
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point where it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this. Alternatively, for NVIDIA GPUs, Adaptive V-Sync can be enabled and not cause F-Zero GX to crash. Seems to be fixed as of {{revision|5.0-5260}}.


== Configuration ==
== Configuration ==
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|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|efb2texonlynotes = Corrects Master end credits sequence inaccuracies
|accuratetexturecache = Safe
|accuratetexturecache = Safe
|accuratetexturecachenotes = Working Emblem Editor
|accuratetexturecachenotes = Working Emblem Editor cursor
}}
}}


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{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-651|***|Crashes and forced OpenGL V-sync}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|4.0-994|****|V-sync crashes but V-sync can be disabled}}
{{VersionCompatibilityVersion|5.0-5260|****|V-sync fixed, needs Safe Texture Cache for emblem editor cursor}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
INI: CPUThread=False; GFXBacken=OGL; EFBAccessEnable=FALSE; EFBToTextureEnable=FALSE; VSync=FALSE; SafeTextureCacheColorSamples=0.|tester=SierraKomodo}}
{{testing/entry|revision=5.0-4178|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan backend outright crashes with no panic handler message after the save loading screen. OpenGL (and probably Direct3D 11 as well) runs at 60 FPS everywhere but Sand Ocean, which is unbelievably laggy without using Vulkan or Direct3D 12 backend. Unfortunately Direct3D 12 is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
{{testing/entry|revision=5.0-4178|OS=Windows 10|CPU=Intel Core i7-7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan backend outright crashes with no panic handler message after the save loading screen. OpenGL (and probably Direct3D 11 as well) runs at 60 FPS everywhere but Sand Ocean, which is unbelievably laggy without using Vulkan or Direct3D 12 backend. Unfortunately Direct3D 12 is removed in this version and Vulkan, as mentioned, does not work.|tester=Techjar}}
{{testing/entry|revision=5.0-5620|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Needs Force 16:9 for widescreen. "Needs" Texture Cache Accuracy: Safe for the emblem editor's cursor, but it's not worth the performance hit and barely noticeable. V-Sync and Vulkan both work just fine, I played for a few hours with them without any issues. Vulkan is definitely the best performing in this game and runs Sand Ocean at full speed (compared to 50-60% in other backends). Besides trying out V-Sync and different video backends, all other settings were default.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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