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(→Version Compatibility: remove entry for revision 4.0-7714 which doesn't exist on the dolphin site) |
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=== Enemy Reel Stuttering === | === Enemy Reel Stuttering === | ||
The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue. | The enemy showcase reel that plays after the credits when you achieve the Happy Ending has minor stuttering with default settings, most noticeable on the scrolling text. Setting Texture Cache Accuracy to Medium resolves the issue. | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes clipping and reflection issues. The following Action Replay codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. | |||
=== | ==== NA ==== | ||
<pre> | |||
==== | $16:9 Widescreen | ||
<pre>16:9 | 041FDF40 C3A28300 | ||
043E8500 3FE38E39 | |||
</pre> | |||
==== EU ==== | |||
<pre> | |||
$16:9 Widescreen | |||
0405A2D8 38A003AC | |||
043ED418 3FE38E39 | |||
</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre> | |||
$60Hz | |||
042A7CF0 00000014 | |||
022A7CF6 000001E0 | |||
022A7CF8 000001E0 | |||
022A7CFC 00000000 | |||
022A7D00 000001E0 | |||
043ED5B0 3F800000 | |||
</pre> | |||
=== | === 60FPS NTSC-U === | ||
<pre> | Enabling this Gecko code on an NTSC-U copy of the game forces it to run at 60 frames per second. | ||
<pre> | |||
$60FPS (1.1) (NTSC-U) [gamemasterplc] | |||
04059774 38000001 | |||
0405AE7C 38800001 | |||
043E8A58 3F000000 | |||
04107738 4800000C | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] | ||
[[Category:Ships with debugging symbols]] |