5,503
edits
(The credit patch is no longer required, added patches for unemulated HW, added note about using DSP LLE if you want to access the test menu) |
(New description, added image, added forum link, minor changes) |
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{{Infobox VG | {{Infobox VG | ||
|image = | |image = [[File:F-Zero AX.jpg|300px]] | ||
|developer = | |developer = Sega | ||
|publisher = | |publisher = Amusement Vision | ||
|series = ''F-Zero'' | |series = ''F-Zero'' | ||
|released = | |released = {{vgrelease|JP=2003|NA=September 2003}} | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|input = Arcade Controller | |input = Arcade Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-triforce-f-zero-ax | ||
}} | }} | ||
F-Zero AX is the arcade | '''''F-Zero AX''''' is a futuristic racing arcade game developed by Amusement Vision and published by Sega for the [[Triforce]] arcade system board. The arcade counterpart to [[F-Zero GX]], the games are closely related, sharing the same engine, art assets, and many of the same racers and tracks. AX even has connectivity with GX by putting a GameCube memory card with a F-Zero GX save into the arcade unit, allowing the player to unlock some AX content in GX. | ||
Two versions of F-Zero AX's arcade cabinet exists: standard and deluxe. The standard version is a regular sit-down model, while the deluxe version is shaped like Captain Falcon's vehicle and has a tilting seat simulating the craft's cockpit. A special third version of AX, "F-Zero Monster Ride", was built by Cycraft and co-developed between Sega and Simuline; it features a cabin suspended in midair for highly accurate motion simulation. Standard cabinets can be linked together to unlock "Versus Play", up to four cabinets can be connected for multiplayer play. | |||
Much of F-Zero AX can be unlocked in the F-Zero GX via AR codes, albeit with extreme difficulty and crash problems. | |||
== Triforce == | == Triforce == |