F-Zero GX: Difference between revisions

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11 bytes removed ,  4 December 2014
Moving the powersliding glitch back down with the other not-dolphin's-fault bug. We never could agree on it, and this is how it's done everywhere else, and it was bugging me. Put fixed bugs into fixed order.
m (grammar/formatting)
(Moving the powersliding glitch back down with the other not-dolphin's-fault bug. We never could agree on it, and this is how it's done everywhere else, and it was bugging me. Put fixed bugs into fixed order.)
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'''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. [[F-Zero AX]], the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
'''''F-Zero GX''''' is a futuristic racing video game for the Nintendo [[GameCube]] console. Developed by Sega's Amusement Vision department and published by Nintendo, it was released in Japan, Europe and North America in 2003. [[F-Zero AX]], the arcade counterpart of ''GX'', uses hardware conceived from a business alliance between Nintendo, Namco and Sega. ''F-Zero GX'' runs on an enhanced version of the engine that powered ''Super Monkey Ball''. ''F-Zero GX/AX'' was the first video game collaboration between Nintendo and Sega. The game received critical acclaim as one of the best racers of its time and the greatest racer on the GameCube platform.
== Bugs ==
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


== Problems ==
== Problems ==
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{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


=== <s>Story Mode Cutscenes Blackscreen</s> ===
=== <s>Story Mode Cutscenes Blackscreen</s> ===
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}.
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}.
=== <s>MMU Speed Hack</s> ===
The NTSC-J version does not boot. Activate "Enable MMU" or "MMU speed hack" to fix this. Option defaulted in {{revision|4.0-3631}}.


=== <s>Rain on Lightning Track</s> ===
=== <s>Rain on Lightning Track</s> ===
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.
=== <s>MMU Speed Hack</s> ===
The NTSC-J version does not boot. Activate "Enable MMU" or "MMU speed hack" to fix this. Option defaulted in {{revision|4.0-3631}}.


== Configuration ==
== Configuration ==

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