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(Clean up. Moved multiple shadows below open problems, removed AF from config, removed vercompat AF note since it was a fix of an enhancement. Removed the AR Codes problem since bad cheats is a universal problem with no solution, and JMC has fixed most rev) |
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In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | In addition to highly refining the gameplay of ''[[Super Smash Bros.]]'', ''Melee'' also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, ''[[Super Smash Bros. Brawl]]''. ''Melee'' received universal acclaim from critics, and went on to become the best selling GameCube game of all time. | ||
== | == Patches == | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
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DUF8-HWMR-DQ6F8</pre> | DUF8-HWMR-DQ6F8</pre> | ||
== Problems == | |||
=== <s>Multiple Shadows in OpenGL</s> === | === <s>Multiple Shadows in OpenGL</s> === | ||
If Anisotropic Filtering (AF) is used with OpenGL, shadows will be duplicated and offset. D3D operates differently so it is not affected. Keep AF off when using OpenGL to avoid the problem. Forced Texture Filtering can also be used to correct it. Fixed by pixel offset correction in {{revision|4.0-5445}}. | If Anisotropic Filtering (AF) is used with OpenGL, shadows will be duplicated and offset. D3D operates differently so it is not affected. Keep AF off when using OpenGL to avoid the problem. Forced Texture Filtering can also be used to correct it. Fixed by pixel offset correction in {{revision|4.0-5445}}. |