5 March 2016
- 02:2702:27, 5 March 2016 diff hist +147 Chaos Field No edit summary
- 02:2602:26, 5 March 2016 diff hist +93 BlowOut No edit summary
- 00:2800:28, 5 March 2016 diff hist +111 Bloody Roar: Primal Fury No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Avatar: The Last Airbender (GC) No edit summary
- 00:2700:27, 5 March 2016 diff hist +93 Auto Modellista No edit summary
4 March 2016
- 15:1915:19, 4 March 2016 diff hist −10 Naruto: Gekitō Ninja Taisen! 4 No edit summary
- 15:1715:17, 4 March 2016 diff hist +174 Kururin Squash! No edit summary
- 15:1315:13, 4 March 2016 diff hist +120 Army Men: Sarge's War No edit summary
- 15:1115:11, 4 March 2016 diff hist +84 Army Men: RTS No edit summary
- 15:0715:07, 4 March 2016 diff hist +102 Army Men: Air Combat - The Elite Missions No edit summary
- 14:5614:56, 4 March 2016 diff hist −16 Animal Crossing →Enhancements
- 14:5114:51, 4 March 2016 diff hist +110 1080° Avalanche →Widescreen patch
- 14:4314:43, 4 March 2016 diff hist 0 American Chopper 2: Full Throttle No edit summary
- 14:4214:42, 4 March 2016 diff hist +158 American Chopper 2: Full Throttle No edit summary
- 14:3914:39, 4 March 2016 diff hist +156 Amazing Island No edit summary
- 14:2214:22, 4 March 2016 diff hist +176 1080° Avalanche No edit summary
- 13:4013:40, 4 March 2016 diff hist +5 Xenoblade Chronicles →Stuttering
- 13:4013:40, 4 March 2016 diff hist +33 Xenoblade Chronicles →Stuttering
- 13:3813:38, 4 March 2016 diff hist +292 Xenoblade Chronicles There's NO proof the stuttering is related to that, and even then, there's no solution listed (the solution is to use Direct3D, not OpenGL)