User talk:Mbc07: Difference between revisions

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Want to say or ask something? Just click "Add topic" above, I'll get into it when possible. [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]])
Want to say or ask something? Just click "Add topic" above, I'll get into it when possible. [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]])
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I presume you'll want to revert the recent update to [[007: Nightfire‎]] (i.e. 21:9 AR Code). I don't mind following that convention, but if we do we need to document it under [[Project:Wiki_Conventions]]. We currently don't document acceptable ARs. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:58, 1 March 2016 (CET)
I presume you'll want to revert the recent update to [[007: Nightfire‎]] (i.e. 21:9 AR Code). I don't mind following that convention, but if we do we need to document it under [[Project:Wiki_Conventions]]. We currently don't document acceptable ARs. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:58, 1 March 2016 (CET)


: I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes  popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 05:57, 1 March 2016 (CET)
: I tried to dig the talk page where we discussed this but I couldn't find it. As far as I remember we were close to getting a consensus to add only 16:9 codes I think, because we started having a lot of weird AR codes  popping out, taking a lot of space in the (at that time) patches section (48:10 or similar in Super Mario Sunshine? Don't remember now). Theoretically an existing (and decrypted) 16:9 code can be turned in any other AR by just adjusting the values so in future I would like to investigate the possibility of doing something allowing the user to get different ARs without cluttering the page with various codes that looks almost like duplicates (except for the value bytes, of course). I'm not sure either but MaJoR seems to prefer sticking to 4:3 and 16:9 only too. Anyway we need to get this sorted out soon (I'll wait reverting the 007 code until we conclude this) - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 05:57, 1 March 2016 (CET)


:: Looks like this is going to be easy.
:: Looks like this is going to be easy.
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:: Yep, they're for AC lol. The second sentence in there is when we want to create "Other Codes" guide page (or how we want to name it) that will list many different AR values and list other codes like frame rate codes other than 60. Any feedback? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST)
:: Yep, they're for AC lol. The second sentence in there is when we want to create "Other Codes" guide page (or how we want to name it) that will list many different AR values and list other codes like frame rate codes other than 60. Any feedback? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST)
::: It's somewhat how I thought, but there are some flaws. The first (and probably the most important) is how are we going to keep track of the values? They won't be the same for every game, and on this mockup I see you're linking to another page where it seems we would store a list of values? If that's the case, in long term it's going to get bigger and messy... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 08:24, 1 May 2016 (CEST)
::: It's somewhat how I thought, but there are some flaws. The first (and probably the most important) is how are we going to keep track of the values? They won't be the same for every game, and on this mockup I see you're linking to another page where it seems we would store a list of values? If that's the case, in long term it's going to get bigger and messy... - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 08:24, 1 May 2016 (CEST)
:::: We may have to list the correct value for each aspect ratio corresponding to the original modifiable value users find on the game page (in green text). As the page becoming cluttered over time, we probably shouldn't care. It's unified and better than seeing other users trying to clutter in each game page. But we may have to worry about modifiable value that is unique to a game though... ¯\_(ツ)_/¯ If that page comes into realization I'll try add a friendly rule saying that users should keep non-existent aspect ratio to themselves. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:21, 2 May 2016 (CEST)
:::: We may have to list the correct value for each aspect ratio corresponding to the original modifiable value users find on the game page (in green text). As the page becoming cluttered over time, we probably shouldn't care. It's unified and better than seeing other users trying to clutter in each game page. But we may have to worry about modifiable value that is unique to a game though... ¯\_(ツ)_/¯ If that page comes into realization I'll try add a friendly rule saying that users should keep non-existent aspect ratio to themselves. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:21, 2 May 2016 (CEST)


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: I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only,  that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 09:15, 1 March 2016 (CET)
: I feel very strongly that *only* codes that increase 4:3 to 16:9 (the most common use case) should be allowed. Things can get extremely messy otherwise, and the more pick and choose we try to be, the harder it will be to defend against "if you accept this, why not accept this too?". By just firmly saying 4:3 to 16:9 only,  that at least gives us something to say in those arguments that makes reasonable sense. I guess I'd be ok with a 16:9 to 4:3 code if it is a game that doesn't have 4:3 mode, but that seems super rare. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 09:15, 1 March 2016 (CET)


: I'm with Jhonn on finding a way to tell other users that they can modify the value in a given AR code to get a different AR. I'd like to say I don't support 4:3 code, but have realized I should because it will provide the code in the first address before the value for AR for the other users to use with their arbitrary AR value. I'm not sure how to provide AR code for the games that already support both 16:9 and 4:3. I may be in for 21:9 for this reason. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 13:47, 4 March 2016 (CET)
: I'm with mbc07 on finding a way to tell other users that they can modify the value in a given AR code to get a different AR. I'd like to say I don't support 4:3 code, but have realized I should because it will provide the code in the first address before the value for AR for the other users to use with their arbitrary AR value. I'm not sure how to provide AR code for the games that already support both 16:9 and 4:3. I may be in for 21:9 for this reason. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 13:47, 4 March 2016 (CET)


:: Is there a consistent way to do this? Could we perhaps make a guide? Like, only list 16:9 codes (for the games that need it) and link to a guide that gives instructions for other ratios? - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 13:52, 4 March 2016 (CET)
:: Is there a consistent way to do this? Could we perhaps make a guide? Like, only list 16:9 codes (for the games that need it) and link to a guide that gives instructions for other ratios? - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 13:52, 4 March 2016 (CET)
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:::::Would you be fine with 21:9 if it's for games that already have 16:9 support? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST)
:::::Would you be fine with 21:9 if it's for games that already have 16:9 support? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 09:28, 30 April 2016 (CEST)
::::::With our current design, no, it would take too much space. However, if we could find a way to show those 21:9 codes without cluttering the page (I had some ideas a while ago but didn't try to get them on the wiki yet -- maybe soon, too busy ATM), I would probably be in favour given that 21:9 TV/Monitors seems to be getting popular nowadays. Anyway, if that ever happens in future, I would also want a very strict set of rules/reasons backing that to prevent future complaints like "if 21:9 AR is allowed, why not 48:10 or 5:4 or <insert any other weird AR here>?" - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 08:24, 1 May 2016 (CEST)
::::::With our current design, no, it would take too much space. However, if we could find a way to show those 21:9 codes without cluttering the page (I had some ideas a while ago but didn't try to get them on the wiki yet -- maybe soon, too busy ATM), I would probably be in favour given that 21:9 TV/Monitors seems to be getting popular nowadays. Anyway, if that ever happens in future, I would also want a very strict set of rules/reasons backing that to prevent future complaints like "if 21:9 AR is allowed, why not 48:10 or 5:4 or <insert any other weird AR here>?" - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 08:24, 1 May 2016 (CEST)


== Why can't we have different aspect ratio codes on wiki pages? ==
== Why can't we have different aspect ratio codes on wiki pages? ==
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On some of your edits that removed AR codes that allowed for 21:9 aspect ratios, you made it sound like those codes were not allowed. However, the wiki conventions state that adding AR codes for aspect ratios is allowed (https://wiki.dolphin-emu.org/index.php?title=Project:Wiki_Conventions). I would like to restore those codes, but wanted to make sure that there isn't a rule about it somewhere. I agree with you that the codes can clutter up pages, so instead of putting them on the page, are there any aspect ratio codes lists we could link people too? I know people can post them on game threads, but they can be impossible to find on threads with almost 100 pages, so I really think it would be helpful for people to be able to find aspect ratio codes right from the wiki page.
On some of your edits that removed AR codes that allowed for 21:9 aspect ratios, you made it sound like those codes were not allowed. However, the wiki conventions state that adding AR codes for aspect ratios is allowed (https://wiki.dolphin-emu.org/index.php?title=Project:Wiki_Conventions). I would like to restore those codes, but wanted to make sure that there isn't a rule about it somewhere. I agree with you that the codes can clutter up pages, so instead of putting them on the page, are there any aspect ratio codes lists we could link people too? I know people can post them on game threads, but they can be impossible to find on threads with almost 100 pages, so I really think it would be helpful for people to be able to find aspect ratio codes right from the wiki page.


: Currently we are only accepting 4:3 => 16:9 AR/Gecko codes or vice versa. We haven't explicitly stated that on the Wiki Conventions (yet) because we're still discussing some approaches to get other aspect ratio codes to the wiki (but with the whole release process of Dolphin 5.0 those discussions stalled). So, in other words, any aspect ratio code that's not 16:9 or 4:3 will get purged if added, at least for now. Meanwhile, until we finish with this mess, you can post them on the forums, there's [https://forums.dolphin-emu.org/Thread-gc-ar-codes-for-16-9-21-9-60hz a master thread] just for them. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 07:16, 15 July 2016 (CEST)
: Currently we are only accepting 4:3 => 16:9 AR/Gecko codes or vice versa. We haven't explicitly stated that on the Wiki Conventions (yet) because we're still discussing some approaches to get other aspect ratio codes to the wiki (but with the whole release process of Dolphin 5.0 those discussions stalled). So, in other words, any aspect ratio code that's not 16:9 or 4:3 will get purged if added, at least for now. Meanwhile, until we finish with this mess, you can post them on the forums, there's [https://forums.dolphin-emu.org/Thread-gc-ar-codes-for-16-9-21-9-60hz a master thread] just for them. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 07:16, 15 July 2016 (CEST)


== Formatting guidelines for processor speed under testing ==
== Formatting guidelines for processor speed under testing ==
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Generally our preference would be that the speeds weren't even indicated, as they aren't really relevant (and frequently aren't reported on correctly anyway). [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:44, 29 April 2017 (CEST)
Generally our preference would be that the speeds weren't even indicated, as they aren't really relevant (and frequently aren't reported on correctly anyway). [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 05:44, 29 April 2017 (CEST)


: I also think we should omit needless excess specifications, and we always did that anyway. And since we're talking about the speeds, I'm supportive of dropping them from all testing entries at "stock" conditions, including the speed only in the case the user overclocked their CPU. Cleaning up the wiki however would need a looot of work, especially considering base speed vs Turbo Boost speed - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 06:06, 29 April 2017 (CEST)
: I also think we should omit needless excess specifications, and we always did that anyway. And since we're talking about the speeds, I'm supportive of dropping them from all testing entries at "stock" conditions, including the speed only in the case the user overclocked their CPU. Cleaning up the wiki however would need a looot of work, especially considering base speed vs Turbo Boost speed - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 06:06, 29 April 2017 (CEST)


:: I'm a bit dubious that any overclocking is likely to effect things from a support/compatibility perspective enough for us to worry about. The clean-up would be fairly simple if speed indicators were just purged. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:11, 29 April 2017 (CEST)
:: I'm a bit dubious that any overclocking is likely to effect things from a support/compatibility perspective enough for us to worry about. The clean-up would be fairly simple if speed indicators were just purged. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 08:11, 29 April 2017 (CEST)
::: Although we overall don't focus on performance on the wiki, from my understanding the main purpose of the testing section is providing an insight of how well a game run on a given system configuration and a specific Dolphin version. In that regard, even a minimal overclocking of the CPU will directly affect the results and thus I strongly think the overclocked speed should be included in the test entry on those cases. Otherwise, for CPUs running at stock speed, dropping the GHz indicator is harmless since they're reflecting the performance all users of that CPU should get at stock settings... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 09:31, 30 April 2017 (CEST)
::: Although we overall don't focus on performance on the wiki, from my understanding the main purpose of the testing section is providing an insight of how well a game run on a given system configuration and a specific Dolphin version. In that regard, even a minimal overclocking of the CPU will directly affect the results and thus I strongly think the overclocked speed should be included in the test entry on those cases. Otherwise, for CPUs running at stock speed, dropping the GHz indicator is harmless since they're reflecting the performance all users of that CPU should get at stock settings... - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 09:31, 30 April 2017 (CEST)


:::: I'm not convinced of that. Outside of very rare cases, there shouldn't be more than ~10% CPU speed improvement through overclocking (usually less than that), which seems unlikely to be truly significant to observed Dolphin performance. In general folks posting their overclocked speeds are just chest-thumping. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 18:32, 30 April 2017 (CEST)
:::: I'm not convinced of that. Outside of very rare cases, there shouldn't be more than ~10% CPU speed improvement through overclocking (usually less than that), which seems unlikely to be truly significant to observed Dolphin performance. In general folks posting their overclocked speeds are just chest-thumping. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 18:32, 30 April 2017 (CEST)


::::: Dolphin relies on two hard working threads and on IPC rate unlikely other applications, so even a small overclock could drastically improve Dolphin performance although it makes little to no difference in other scenarios. For reference, the overall speed improvement on "normal" use cases from the Ivy Bridge to Haswell jump was of about 10%, but on Dolphin that improvement were over 40%! We have some benchmarks on the forums and on AnandTech, I'll try to gather some real-world tests to better show what I'm talking about. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 19:53, 1 May 2017 (CEST)
::::: Dolphin relies on two hard working threads and on IPC rate unlikely other applications, so even a small overclock could drastically improve Dolphin performance although it makes little to no difference in other scenarios. For reference, the overall speed improvement on "normal" use cases from the Ivy Bridge to Haswell jump was of about 10%, but on Dolphin that improvement were over 40%! We have some benchmarks on the forums and on AnandTech, I'll try to gather some real-world tests to better show what I'm talking about. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 19:53, 1 May 2017 (CEST)


:: @[[User:Kolano|Kolano]] If the guidelines were changed so that speed would not be included anymore, then certainly I would follow that. But at this time they instruct us to include the speed of the CPU ("Indicate CPU speed with a "@ #GHz" postfix listing the stock or overclocked frequency").
:: @[[User:Kolano|Kolano]] If the guidelines were changed so that speed would not be included anymore, then certainly I would follow that. But at this time they instruct us to include the speed of the CPU ("Indicate CPU speed with a "@ #GHz" postfix listing the stock or overclocked frequency").
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:: Regarding the formatting of the CPU speed - Though it is a minor detail, it's important to me that my own testing entries include the .0 appended at the end, It looks neater, more uniform with the CPU speeds of other testers, and it is officially how both Intel and AMD classify their products. Is that acceptable to you, until the guidelines are changed? [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 08:18, 29 April 2017 (CEST)
:: Regarding the formatting of the CPU speed - Though it is a minor detail, it's important to me that my own testing entries include the .0 appended at the end, It looks neater, more uniform with the CPU speeds of other testers, and it is officially how both Intel and AMD classify their products. Is that acceptable to you, until the guidelines are changed? [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 08:18, 29 April 2017 (CEST)


::: That's a -1 from me. Even if we update the guidelines to "enforce" that, there's already thousands of test entries following the current guidelines and as such they would need to be cleaned up. TL;DR a lot of work just to accommodate a very small nitpicking - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 09:31, 30 April 2017 (CEST)
::: That's a -1 from me. Even if we update the guidelines to "enforce" that, there's already thousands of test entries following the current guidelines and as such they would need to be cleaned up. TL;DR a lot of work just to accommodate a very small nitpicking - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 09:31, 30 April 2017 (CEST)


:::: Whose nitpicking are you referring to? The manner in which I am entering my test info is consistent with the guidelines as currently written, correct? As I understand it, the editing of my entries has been to match [[User:Kolano|Kolano's]] personal preference, not to make them consistent with the Wiki guidelines.
:::: Whose nitpicking are you referring to? The manner in which I am entering my test info is consistent with the guidelines as currently written, correct? As I understand it, the editing of my entries has been to match [[User:Kolano|Kolano's]] personal preference, not to make them consistent with the Wiki guidelines.
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:::::: <blockquote>So, it being "a lot of work" to change all the test entries isn't really a factor.</blockquote> Yes it is. All test entries across the wiki are currently consistent in the matter they omit the .0 thing, and we won't throw that consistency away. Updating the conventions to include the .0 means ALL test entries of ALL game pages (currently 3197 pages, and counting) must suddenly include it, and that's a lot of work just for a small nitpicking of yours.
:::::: <blockquote>So, it being "a lot of work" to change all the test entries isn't really a factor.</blockquote> Yes it is. All test entries across the wiki are currently consistent in the matter they omit the .0 thing, and we won't throw that consistency away. Updating the conventions to include the .0 means ALL test entries of ALL game pages (currently 3197 pages, and counting) must suddenly include it, and that's a lot of work just for a small nitpicking of yours.
:::::: <blockquote>Why are you editing my entries in the first place, since the manner in which I am making the entires is consistent with the Wiki guidelines?</blockquote> It's simple, your test entries are being edited because '''they are not''' consistent with the current conventions, if you didn't get it yet . Also, you talk as if Kolano keeps lurking in a corner just waiting for your next edit but it just happens that Kolano reviewed your edits before someone else (like me or other active users), which would also purge your .0 thing you keep nitpicking. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 19:53, 1 May 2017 (CEST)
:::::: <blockquote>Why are you editing my entries in the first place, since the manner in which I am making the entires is consistent with the Wiki guidelines?</blockquote> It's simple, your test entries are being edited because '''they are not''' consistent with the current conventions, if you didn't get it yet . Also, you talk as if Kolano keeps lurking in a corner just waiting for your next edit but it just happens that Kolano reviewed your edits before someone else (like me or other active users), which would also purge your .0 thing you keep nitpicking. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 19:53, 1 May 2017 (CEST)
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:::::: <blockquote>Updating the conventions to include the .0 means ALL test entries of ALL game pages (currently 3197 pages, and counting) must suddenly include it, and that's a lot of work just for a small nitpicking of yours.</blockquote> I already said previously that I would do all the work on every page myself to change any .0 test entries to all match each one another. The amount of work for you and everyone else would be zero, but this compromise was immediately declined.
:::::: <blockquote>Updating the conventions to include the .0 means ALL test entries of ALL game pages (currently 3197 pages, and counting) must suddenly include it, and that's a lot of work just for a small nitpicking of yours.</blockquote> I already said previously that I would do all the work on every page myself to change any .0 test entries to all match each one another. The amount of work for you and everyone else would be zero, but this compromise was immediately declined.
:::::: And although you cite 3197 game pages that would need to be updated, only a small fraction of that total have any testing entries at all, and an even smaller fraction of ''that'' total have entries in which a tester was using a CPU with a speed of "x.0". The total number that would need editing would be no more than a couple hundred at most, with an edit time per entry of <1 minute. That's an hour or two of work, tops. So please be honest about how much work would really be involved.
:::::: And although you cite 3197 game pages that would need to be updated, only a small fraction of that total have any testing entries at all, and an even smaller fraction of ''that'' total have entries in which a tester was using a CPU with a speed of "x.0". The total number that would need editing would be no more than a couple hundred at most, with an edit time per entry of <1 minute. That's an hour or two of work, tops. So please be honest about how much work would really be involved.
:::::: <blockquote>Also, you talk as if Kolano keeps lurking in a corner just waiting for your next edit but it just happens that Kolano reviewed your edits before someone else (like me or other active users), which would also purge your .0 thing you keep nitpicking.</blockquote> You appear to be mistaken - I made [https://wiki.dolphin-emu.org/index.php?title=NFL_Blitz_20-03#Testing this test entry] over 9 months ago. It was immediately edited by [[User:Kolano|Kolano]], then reverted by me. And that is how it remains now, still just as I left it. There were no active users in that entire period who believed it should be re-edited.
:::::: <blockquote>Also, you talk as if Kolano keeps lurking in a corner just waiting for your next edit but it just happens that Kolano reviewed your edits before someone else (like me or other active users), which would also purge your .0 thing you keep nitpicking.</blockquote> You appear to be mistaken - I made [https://wiki.dolphin-emu.org/index.php?title=NFL_Blitz_20-03#Testing this test entry] over 9 months ago. It was immediately edited by [[User:Kolano|Kolano]], then reverted by me. And that is how it remains now, still just as I left it. There were no active users in that entire period who believed it should be re-edited.
::::::: Just because we missed an edit doesn't mean everybody on that period believed it shouldn't be edited. Now that you brought it to our attention, it's likely going to have its .0 indicator purged - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 06:44, 2 May 2017 (CEST)
::::::: Just because we missed an edit doesn't mean everybody on that period believed it shouldn't be edited. Now that you brought it to our attention, it's likely going to have its .0 indicator purged - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 06:44, 2 May 2017 (CEST)


:::::: But I understand the message. Even though including the .0 suffix would be consistent with the Dolphin Wiki guidelines, as well as being consistent with how CPU speeds are written in other Wikis, both the [https://en.wikipedia.org/wiki/Skylake_(microarchitecture)#List_of_Skylake_processors general knowledge] and [http://wiki.pcsx2.net/index.php/Final_Fantasy_X emulation-focused] variety, it is not how you want them to be written here.
:::::: But I understand the message. Even though including the .0 suffix would be consistent with the Dolphin Wiki guidelines, as well as being consistent with how CPU speeds are written in other Wikis, both the [https://en.wikipedia.org/wiki/Skylake_(microarchitecture)#List_of_Skylake_processors general knowledge] and [http://wiki.pcsx2.net/index.php/Final_Fantasy_X emulation-focused] variety, it is not how you want them to be written here.
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::::::: * You keep referring to our own guidelines as if we're not consistent with it, even though we are. Perhaps we should rephrase that CPU speed section to better reflect how these speeds got handled during all those years since the way it's written currently leads you to that kind of "loose" interpretation?
::::::: * You keep referring to our own guidelines as if we're not consistent with it, even though we are. Perhaps we should rephrase that CPU speed section to better reflect how these speeds got handled during all those years since the way it's written currently leads you to that kind of "loose" interpretation?
:::::::: I've never stated nor implied that your preferences are not consistent with the wiki guidelines, only that mine are consistent. Please do not misinterpret my statements. [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 16:50, 2 May 2017 (CEST)
:::::::: I've never stated nor implied that your preferences are not consistent with the wiki guidelines, only that mine are consistent. Please do not misinterpret my statements. [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 16:50, 2 May 2017 (CEST)
::::::: * About your future test entries, you should only stop putting CPU speed on your entries if/when this discussion get settled and the conventions get updated to reflect that. Even through there are intentions to simply purge the CPU speed from all test entries, nothing here has been officially approved.  [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 06:44, 2 May 2017 (CEST)
::::::: * About your future test entries, you should only stop putting CPU speed on your entries if/when this discussion get settled and the conventions get updated to reflect that. Even through there are intentions to simply purge the CPU speed from all test entries, nothing here has been officially approved.  [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 06:44, 2 May 2017 (CEST)
:::::::: What are the current conventions regarding test entries where the CPU speed is not included? There are several such entries across the wiki. If the guidelines are such that we must either include the CPU speed or not make test entries at all, then I'll refrain from doing so. It would be a waste of time to go through the work of testing software on Dolphin if the data I provided would simply be deleted entirely. [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 16:50, 2 May 2017 (CEST)
:::::::: What are the current conventions regarding test entries where the CPU speed is not included? There are several such entries across the wiki. If the guidelines are such that we must either include the CPU speed or not make test entries at all, then I'll refrain from doing so. It would be a waste of time to go through the work of testing software on Dolphin if the data I provided would simply be deleted entirely. [[User:Flang|Flang]] ([[User talk:Flang|talk]]) 16:50, 2 May 2017 (CEST)
::::::::: Currently the CPU speeds are included, so your test entries should have them. Excess specifications should be scrapped (e.g. 2.40 GHz => 2.4 GHz, 4.0 GHz => 4 GHz and so on). If you add new test entries not following this, your data won't be deleted, it'll simply be edited to fit those conventions (and that's what Kolano was doing with your recent test entries). Regarding the small number of testing entries which doesn't currently include the CPU speed, they're inconsistent and should be eventually edited to also include the speed, as that's our current conventions. - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 22:15, 2 May 2017 (CEST)
::::::::: Currently the CPU speeds are included, so your test entries should have them. Excess specifications should be scrapped (e.g. 2.40 GHz => 2.4 GHz, 4.0 GHz => 4 GHz and so on). If you add new test entries not following this, your data won't be deleted, it'll simply be edited to fit those conventions (and that's what Kolano was doing with your recent test entries). Regarding the small number of testing entries which doesn't currently include the CPU speed, they're inconsistent and should be eventually edited to also include the speed, as that's our current conventions. - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 22:15, 2 May 2017 (CEST)
:::::::::: That statement is baffling to me. In the case that a user is running their CPU at a non-stock speed but did not include that information, you will edit their test entry by adding the stock speed of the CPU. The data presented will then be false, rather than incomplete. "Better to have bad information than less information" would certainly be a unique standard among wikis.
:::::::::: That statement is baffling to me. In the case that a user is running their CPU at a non-stock speed but did not include that information, you will edit their test entry by adding the stock speed of the CPU. The data presented will then be false, rather than incomplete. "Better to have bad information than less information" would certainly be a unique standard among wikis.


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Could you please consider unblocking me? If you look at [[Special:Contributions/Nickps|my contributions]], you'll see I was trying to help. [[Special:Contributions/2A02:1388:2189:5665:ACD9:E678:2ED6:E479|2A02:1388:2189:5665:ACD9:E678:2ED6:E479]] 21:00, 31 July 2017 (CEST)
Could you please consider unblocking me? If you look at [[Special:Contributions/Nickps|my contributions]], you'll see I was trying to help. [[Special:Contributions/2A02:1388:2189:5665:ACD9:E678:2ED6:E479|2A02:1388:2189:5665:ACD9:E678:2ED6:E479]] 21:00, 31 July 2017 (CEST)
: I've already unblocked you, sorry for accidentally catching your account in the backfire with the ongoing spam attack - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 21:03, 31 July 2017 (CEST)
: I've already unblocked you, sorry for accidentally catching your account in the backfire with the ongoing spam attack - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 21:03, 31 July 2017 (CEST)
:: Thank you. [[User:Nickps|Nickps]] ([[User talk:Nickps|talk]]) 21:01, 31 July 2017 (CEST)
:: Thank you. [[User:Nickps|Nickps]] ([[User talk:Nickps|talk]]) 21:01, 31 July 2017 (CEST)

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