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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== External Frame Buffer === | === External Frame Buffer === | ||
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or | NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. | ||
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