The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Bloom ===
=== <s>Bloom</s> ===
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.


In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
*With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.
*With OpenGL and '''EFB Copies to Texture Only'''. If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. This is fixed since atleast {{revision|5.0-10516}}.


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