Spider-Man 2: Difference between revisions

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→‎NA: Better 60 FPS code and workaround code for timers
(→‎Enhancement: Swap Game INI modification reference from forum to wiki)
(→‎NA: Better 60 FPS code and workaround code for timers)
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=== 60FPS ===
=== 60FPS ===
==== NA ====
==== NA ====
The below Action Replay code will allow the NA version of the game to run at 60 FPS.
The below Action Replay code will allow the NA version of the game to run at 60 FPS, and will fall back to 30 FPS during prerendered cutscenes to avoid playing them at double speed.


<pre>
<pre>
$60 FPS
$60 FPS
0456C364 00000001
084dc82a 00000001
0456c364 00000002
104dc82a 00000001
0456c364 00000001
</pre>
</pre>


This code may cause issues with timers in the game, but that can be worked around by using a separate AR code for freezing timers. This code will also cause CGI cutscenes to run at double speed.
This code may cause issues with timers in the game. A workaround is to use the below Action Replay code for freezing timers.
 
<pre>
$Freeze Timers
042789B0 60000000
042789CC 60000000
</pre>


Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].

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