Super Mario Sunshine: Difference between revisions

Jump to navigation Jump to search
→‎Graffiti Behaves Oddly: More prominently incorporate the advice from Trace6x's testing. It was also brought up on the talk page, so I'm assuming this all means this isn't specific to any particular hardware.
(→‎Saving: More about saving in Super Mario Sunshine - mention native behavior in case it gets confused for emulator problem. At least, I assume this is native)
(→‎Graffiti Behaves Oddly: More prominently incorporate the advice from Trace6x's testing. It was also brought up on the talk page, so I'm assuming this all means this isn't specific to any particular hardware.)
Line 55: Line 55:
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020.
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}

Navigation menu