127
edits
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(→Saving: More about saving in Super Mario Sunshine - mention native behavior in case it gets confused for emulator problem. At least, I assume this is native) |
(→Graffiti Behaves Oddly: More prominently incorporate the advice from Trace6x's testing. It was also brought up on the talk page, so I'm assuming this all means this isn't specific to any particular hardware.) |
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*Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | *Anisotropic Filtering above '''1x''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | ||
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | *Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | ||
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled. | *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020. | ||
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | {{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | ||
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | {{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} |