Homebrew Channel: Difference between revisions

Jump to navigation Jump to search
I gave it my very best to look into non-SD ways to show homebrew apps, and this was the best I could test and find.
(Dolphin not emulating old versions properly is a Dolphin bug, and it might get fixed one day)
(I gave it my very best to look into non-SD ways to show homebrew apps, and this was the best I could test and find.)
Line 11: Line 11:
The '''''Homebrew Channel''''' is a freeware homebrew application loader that was developed to provide a way of easily running unofficial software on the [[Wii]] console. Once installed, it appears as a standard [[Wii Channels|Wii Channel]] on the [[Wii Menu]]. When launched, it displays a list of applications found on an SD card or USB drive. The user then selects an application to launch by using a Wii Remote or GameCube controller. It also accepts application uploads via a USB Gecko or TCP/IP (over Wi-Fi or Ethernet), which allows for quick application testing during development. When launched from the Wii Menu, the Homebrew Channel will check for updates to itself and automatically download them if the user chooses to do so.
The '''''Homebrew Channel''''' is a freeware homebrew application loader that was developed to provide a way of easily running unofficial software on the [[Wii]] console. Once installed, it appears as a standard [[Wii Channels|Wii Channel]] on the [[Wii Menu]]. When launched, it displays a list of applications found on an SD card or USB drive. The user then selects an application to launch by using a Wii Remote or GameCube controller. It also accepts application uploads via a USB Gecko or TCP/IP (over Wi-Fi or Ethernet), which allows for quick application testing during development. When launched from the Wii Menu, the Homebrew Channel will check for updates to itself and automatically download them if the user chooses to do so.


The functionality provided by the Homebrew Channel is provided by Dolphin directly, so the HBC is not needed (except to work around Dolphin's broken Wii homebrew detection in some cases).
The functionality provided by the Homebrew Channel is provided by Dolphin directly, so the HBC is not needed (except to work around Dolphin's broken Wii homebrew detection in some cases; and a very few homebrew apps that cannot be run directly from Dolphin's game list, including the Priiloader installer).


== Emulation Information ==
== Emulation Information ==
{{Problems/SD Adapter|use=store applications to launch}} The Homebrew Channel also supports the Wii SD slot, which is properly emulated.
{{Problems/SD Adapter|use=store applications to launch}} The Homebrew Channel also supports the Wii SD slot, which is properly emulated.
===Missing USB storage support===
As of {{revision|5.0-21088}}, Dolphin does not forward any USB storage devices to Homebrew Channel, neither physical passthrough devices, nor emulated devices.
===Problems with TCP upload to Homebrew Channel===
As of {{revision|5.0-21088}}, trying to send .dol files to Homebrew Channel, presumably to Homebrew Channel's default TCP port 4299, won't work. ''WiiTCPLoad'' 0.05 claims "The remote host ''(i.e. Dolphin)'' closed the connection"; and while it will report a successful transfer if the transfer happens while Homebrew Channel is in its main menu, it won't show up when returning to Homebrew Channel's app menu.
A possible factor is that Homebrew Channel may not have expected to receive TCP transfers from the same IP as itself, but information on this is very scarce.


== Problems ==
== Problems ==
Line 55: Line 63:
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=D3D works again, with the same problems|tester=EblfIYH}}
{{testing/entry|revision=5.0-3965|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=D3D works again, with the same problems|tester=EblfIYH}}
{{testing/entry|revision=5.0-10472|OS=Windows 10|CPU=Intel Core I5 4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}
{{testing/entry|revision=5.0-10472|OS=Windows 10|CPU=Intel Core I5 4670K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=D3D issues seems to be fixed, couldn't reproduce it with D3D11/12. Works without any graphical issues. Difference between graphics backends is huge though. D3D12=1000FPS, D3D11=900FPS, OpenGL=600FPS, Vulkan=500FPS|tester=Miksel12}}
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 3600 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 3060|result=Was only able to get the emulated SD card to work, and even then with my focus only being on the ImDisk method, which wasn't exactly easy to figure out either.|tester=DandelionSprout}}
{{testing/end}}
{{testing/end}}


Navigation menu