The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-twilight-princess
|forumlink = https://forums.dolphin-emu.org/Thread-wii-the-legend-of-zelda-twilight-princess
|wikipedia = The Legend of Zelda: Twilight Princess
|wikipedia = The Legend of Zelda: Twilight Princess
}}
}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6095|OS=Windows|CPU=Intel Core i7-920|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]|tester=FuriosBr1}}
{{testing/entry|revision=6095|OS=Windows|CPU=Intel Core i7-920|GPU=ATI Radeon HD 4890|result=[https://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]|tester=FuriosBr1}}
{{testing/entry|revision=6580|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{testing/entry|revision=6580|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}}
{{testing/entry|revision=6580|OS=Windows 7|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
{{testing/entry|revision=6580|OS=Windows 7|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}}
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{{testing/entry|revision=3.0|OS=openSUSE|CPU=AMD Phenom II 1090T @ 3.2 GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}}
{{testing/entry|revision=3.0|OS=openSUSE|CPU=AMD Phenom II 1090T @ 3.2 GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs at 30FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs at 30FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2 GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2 GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}}

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