Rhythm Heaven Fever: Difference between revisions

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{{testing/entry|revision=4.0-6144|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/entry|revision=4.0-6144|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.|tester=Pit-O-Matic}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-6500 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 1050 TI|result=Amazing from what I've tested. Solid 60FPS.|tester=Jakeem4}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7 GHz|GPU=Intel HD Graphics (Haswell)|result=Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[http://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-300|OS=Windows 10|CPU=Intel Celeron G1820 @ 2.7 GHz|GPU=Intel HD Graphics (Haswell)|result=Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.[https://pastebin.com/x5QTTxdV SOME01.ini]|tester=clorophilla}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable "Force Texture Filtering"|tester=EblfIYH}}
{{testing/entry|revision=5.0-8715|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics (Ivy Bridge GT1)|result=Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable "Force Texture Filtering"|tester=EblfIYH}}
{{testing/entry|revision=5.0-15445|OS=MIUI 12|CPU=Qualcomm Kryo 470|GPU= Adreno 618|result=Tested on a Xiaomi Poco X3 NFC. Stable 60FPS with Vulkan. OpenGL gives the same speed:60 FPS|tester=Notmiguel}}
{{testing/entry|revision=5.0-15445|OS=MIUI 12|CPU=Qualcomm Kryo 470|GPU= Adreno 618|result=Tested on a Xiaomi Poco X3 NFC. Stable 60FPS with Vulkan. OpenGL gives the same speed:60 FPS|tester=Notmiguel}}

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