Super Mario Galaxy 2: Difference between revisions

Jump to navigation Jump to search
m
General maintenance with AutoWikiBrowser in Bot mode
(→‎Gameplay Videos: add video)
m (General maintenance with AutoWikiBrowser in Bot mode)
Line 27: Line 27:


=== <s>Boss Roars</s> ===
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy 2 Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


Line 85: Line 85:
{{testing/entry|revision=7533|OS=Windows 7|CPU=AMD Athlon 64 X2 3000+ @ 2 GHz|GPU=NVIDIA GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7533|OS=Windows 7|CPU=AMD Athlon 64 X2 3000+ @ 2 GHz|GPU=NVIDIA GeForce 560 Ti|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Core i7-2600K @ 4 GHz|GPU=NVIDIA GeForce GTX 570|result=Perfect with DX11,  55-60FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=Intel Core i7-930 @ 4 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=3.0-71|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.9 GHz|GPU=AMD Radeon HD 6870|result=DX11, full 1080p (internal res: auto, 1080p at fullscreen), FPS usually at fullspeed, rarely go under 50FPS. Almost perfect emulation, game crashed randomly sometime|tester=Lucario}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}
{{testing/entry|revision=7695|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40FPS in DSP-LLE (needed for Grand level stars)|tester=alfrix}}

Navigation menu