Mario Kart: Double Dash‼: Difference between revisions

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(→‎Testing: I can only presume this is the first ever test entry done in "Windows Subsystem for Android". Could've gone better.)
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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}}
{{testing/entry|revision=5.0-21088|OS=Android 15|CPU=AMD Ryzen|GPU=Nvidia GeForce 3060|result=Tested Dolphin in ''Windows Subsystem for Android''. Subsystem's buggy Vulkan implementation causes crash on boot. Subsystem's OpenGL renderer is amusingly broken: Averages 1fps, keeps zooming in on the lower left, Lakitu, text, and menus seem to jumble all around, and the game refuses to accept further input on the "Grand Prix or Time Trial" menu.|tester=DandelionSprout}}
{{testing/entry|revision=5.0-21088|OS=Android 15|CPU=AMD Ryzen 5 3600|GPU=Nvidia GeForce 3060|result=Tested Dolphin in ''Windows Subsystem for Android''. Subsystem's buggy Vulkan implementation causes crash on boot. Subsystem's OpenGL renderer is amusingly broken: Averages 1fps, keeps zooming in on the lower left, Lakitu, text, and menus seem to jumble all around, and the game refuses to accept further input on the "Grand Prix or Time Trial" menu.|tester=DandelionSprout}}
{{testing/end}}
{{testing/end}}


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