The Legend of Zelda: The Wind Waker: Difference between revisions

Jump to navigation Jump to search
m
→‎Testing: General maintenance with AutoWikiBrowser in Bot mode
m (→‎HD Texture Packs: General maintenance with AutoWikiBrowser in Bot mode)
m (→‎Testing: General maintenance with AutoWikiBrowser in Bot mode)
Line 425: Line 425:
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1 GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Pentium @ 2.1 GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}}
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core i5-480M @ 2.8 GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=5442|OS=Windows 7|CPU=Intel Core i5-480M @ 2.8 GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=30FPS Full Speed at 2x Native Resolution and 4XAS|tester=Ace12182}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=30FPS Full Speed at 2x Native Resolution and 4XAS|tester=Ace12182}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 9400M|result=About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.2 GHz|GPU=NVIDIA GeForce 9400M|result=About 20-30FPS usually playable. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Dragon Roost flickering is present but doesn't affect emulation speed.|tester=Ac}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=snesiscool}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=Intel G33/G31 Express Family|result=Mostly playable. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. At higher resolutions, the game bogs down everywhere. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Many settings do not affect the framerate at all. No sound issues.|tester=snesiscool}}
Line 479: Line 479:
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-8320 @ 3.7 GHz|GPU=AMD Radeon HD 7870|result=30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=AMD FX-8320 @ 3.7 GHz|GPU=AMD Radeon HD 7870|result=30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3 @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Lowering the internal resolution may give a great boost in speed. All of the bug fixes were applied.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210m @ 2.5 GHz|GPU=NVIDIA GeForce GT 620m|result= Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce GT 620m|result= Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got.|tester=hanshashardhands}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=AMD Radeon HD 6850|result=Constant 60FPS in 1920x1080 (Direct3D9 rendering)|tester=}}
{{testing/entry|revision=3.5-1482|OS=Windows 7|CPU=AMD Phenom II X4 925 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 295|result=Playable around 20-35FPS, but small sound glitches.|tester=Pavy}}
{{testing/entry|revision=3.5-1482|OS=Windows 7|CPU=AMD Phenom II X4 925 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 295|result=Playable around 20-35FPS, but small sound glitches.|tester=Pavy}}
Line 503: Line 503:
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6 GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-4647|OS=Mac OS X 10.10.1|CPU=Intel Core i5-4750 @ 3.6 GHz|GPU=NVIDIA GeForce GT 755M|result=Playable, but slows down in certain areas with shuttering sound. Most of the time fine so, 8xAA and 4xAF|tester=effi}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520m @ 3.3 GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}
{{testing/entry|revision=4.0-5010|OS=Windows 8.1|CPU=Intel Core i7-3520M @ 3.3 GHz|GPU=NVIDIA GeForce GT 640M-LE|result=I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. EFB was set to texture and fast, the default setting. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I suspect this would not have happened at 1x resolution though. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision.|tester=UDEM-42}}
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}
{{testing/entry|revision=4.0-6697|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1 |tester=RoboHometro}}
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3 GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}
{{testing/entry|revision=4.0-6803|OS=Windows 7|CPU=AMD Athlon II X2 250 @ 3 GHz|GPU=NVIDIA GeForce GT 440|result=Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Heating effect in Dragon Roost Cavern rooms). My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. VBA-M connection works fine, although it causes massive FPS drop in the game.|tester=SPARTA}}
Line 513: Line 513:
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-7500U @ 2.7 GHz|GPU=NVIDIA GeForce GTX 950m|result=Game plays at a >30 FPS at native settings with no texture issues or glitches. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack.|tester=KingArthur10}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3-4005U @ 1.7 GHz|GPU=Intel HD 4400|result=Played the game at native resolution on this cheap laptop. 30FPS most of the times. Slows down to 20-25 FPS sometimes. Fully playable till the end.|tester=PoorGuy}}
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690k @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}
{{testing/entry|revision=5.0-84|OS=Linux 4.6.3-1-Arch|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format.|tester=Zalnor}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-2270|OS=Windows 10|CPU=AMD Ryzen R7 1700|GPU=AMD R9 280|result=GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Tested on DX11 and OpenGL. |tester=kilo}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}
{{testing/entry|revision=5.0-18219|OS=Ubuntu 22.04|CPU=AMD Ryzen 7 5700G @ 3.8 GHz|GPU=AMD Radeon RX Vega 8|result=Performance: Stable 30FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EnableGPUTextureDecoding = False, Gecko Widescreen Hack. |tester=PortalMario}}

Navigation menu